rivals
Rivals is a deckbuilding board game based on a Battle Royale gameplay. You play the chosen one of your clan and fight to save your people from extinction.⚔️
To win the game, you just need to be the last survivor or to have obtained 5 victory points.
To obtain victory points, you will have to either kill an opponent or buy them using the resources you will obtain by collecting on the map.
Numărul de jucători: 2 - 6
Durata jocului: 95 mn
Complexitate: 3 / 5
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Joacă rivals și 1340 alte jocuri online.
Nu trebuie descărcat nimic - joacă direct în motorul de căutare.
Cu prietenii tăi și mii de jucători din toate lumea.
Gratuit.
Rezumatul regulamentului
Overview
Rivals is a deckbuilding board game based on a Battle Royale gameplay. You play the chosen one of your clan and fight to save your people from extinction. You win by being the last man standing or collecting 5 Rival Points (RP). You collect Rivals Points by eliminating players, spending ressources or by negotiating with Sponsors. The game is played over 3 Eras, which consist of a speficic amount of rounds. Each round consists of the action phase and clean-up phase. The active player is changing clockwise and players have two turns with 2 action points (AP) each action phase/round. During the first turn of the first action phase no attack cards are allowed to play.
Action phase
Types of actions (2 AP per turn)
- Scout (0 AP): turn over any adjacent tiles (can be repeated)
- Move (1 AP): Move 2 spaces (other Ashak do not block, cannot be interrupted)
- Collect (1 AP): Collect All resources of the tile + bonus of the space (tile is drained for 2 rounds)
- Negotiate (1 AP): Pay 1 Anticipation Token (AT) → Gain 1 RP + choose additional reward → sponsor is removed afterwards
- Install 1 schema
- gain 2 AT
- uninstall 2 cards (hand/discard)
- Spend ressources (0 AP):
- Shield: Pay 2 Resin → Shield on field (max. 2 per player) → blocks 1. shot of salvo → destroys
- Uninstall: Pay 2 Crystal → Uninstall 1 card, draw new card
- Install: Pay 5 resources of one kind (resin or crystal) → Install 1 schema
- Rivals Point: Pay 10 ressources of one kind (resin or crystal) → 1 RP
Whenever you install cards, they go straight to your hand.
Card play
- Card: pay cost (0-2AP) → check range of card, distance to target and Line of Sight (LOS)
- LOS: if closest path to the target does not have an obstacle (Ashak or enemy shield, which are not the target of the attack, enemy drone), line of sight is given (
- When reacting: Resolve cards from last to first
- Defend: Roll 2 (+2 per AT (max 2 AT), +1 for Forest) dice, block shields 1 salvo, play utilities
- Poison: Poison token of the attacker to defender (no limit), -1HP + 1 die per poison token at
- Beginning of turn (remove token if successful) → Initiator receives 1 Ultimate Point (UP)
- Elimination: Gain 2 RP and install 1 card from opponent's deck (except Guild + Ashak cards)
- LoS: is blocked by: Field with other player (incl. drones), enemy shield
- Ultimate: gain 1 Ultimate Point per damage you inflicted (+bonus depending on HP, calculated separately for each volley), if you reach full capacity: you can use your Ultimate
- Mental: does not need/ignore LoS and can gain additional effects by discarding card from hand
- Physical: attacks are boosted/enhanced by one or more mods, salvos receive the bonus for every shot
- Explosive: effect and damage on all hexes (incl. shield) of the tile → afterwards uninstall the card and install the top card of the interface deck
- Skills:
- passive: card effect is active directly;
- active: installed exhausted on board, can only be used in the next action phase
- Tactics:
- Mods: enhance physical attacks
- Defenses: can give various bonuses such as AT, HP, Shields, etc.
- Utilities: can be used anytime, active for the duration, discarded afterwards / in between rounds
- Guild: cost 0 AP and are usable 1x per action phase, exhausted after use
Hex properties
- Lake: -2HP when entered, you lose your remaining movement
- Volcano: no special rules
- Void: cannot be entered (not even by teleport), -4 HP → Ashak on adjacent tile next to the void
- Forest: collect 1 Resin (bonus: 3 + if no fire: additional dice for defense)
- Crystal: collect 1 Crystal (bonus: 3), can be entered
- Interface: consult 2 (with bonus: 4) visible/top cards → install 1 (with bonus: 2), discard 1-4 cards
- Anticipation: pay 2 resources (Resin/Crystal) → gain 1 Anticipation Token (AT) (repeatable), bonus: 1 token free
- Shield: Blocks one salvo and line of sight (LOS)
- enemy shields: 2 movement points to get on the field, blocks line of sight (LOS)
Clean-up phase
- the Wildtech (play area) shrinks depending the drawn zone card(s).
- Players still standing on the vanishing tiles (void) lose 4 HP and choose a hex adjacent to the void.
- inactive sponsors become active and up to 2 additional sponsors are randomly generated.
- Drought tokens are flipped or removed
- interface cards are replaced with new ones
- Exhausted cards on player boars are refreshed and cards in the temporary slot as well as remaining cards on the hand are discarded
- only between eras: schema cards are replaced
