Fugu
Score the most points by building the best hand. But here’s the twist: everyone starts with face-down cards and must slot new cards into their hand in ascending order, revealing their strategy one card at a time.
Numărul de jucători: 1 - 4
Durata jocului: 7 mn
Complexitate: 0 / 5
Joacă Fugu și 1414 alte jocuri online.
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Cu prietenii tăi și mii de jucători din toate lumea.
Gratuit.
Joacă Fugu și 1414 alte jocuri online.
Nu trebuie descărcat nimic - joacă direct în motorul de căutare.
Cu prietenii tăi și mii de jucători din toate lumea.
Gratuit.
Rezumatul regulamentului
TUP
Depending on the number of players, play
with the following cards:
4 players: Take all cards.
3 players: Remove cards numbered 58 to
75 and return them to the box.
2 players: Remove cards numbered 40 to
75 and return them to the box.
Place a Scorecard in front of you. Shuffle
the cards and place 3 cards face-up in the
center of the table. Then deal 18 cards to
each player. Place them face-down in a row
in front of you, with the dark sea side facing
down. Make sure you can insert and remove
cards without disturbing the order.
Hint: Cards should not overlap or as little
as possible to ensure easy handling.
fish next to them, but face-down cards,
Corals, and Octopuses don’t bother them.
Octopus want to hide in the Corals:
an Octopus between 2 Corals of any
color: 4 points. If adjacent to only 1 Coral:
2 points. If not next to any Corals: 0 points.
Corals like variety: check all
your Coral cards and count
how many complete sets of pink + green +
yellow you have, regardless of their position.
Each set of 3 different Coral colors: 3 points.
Anchor cards (anchor side up): Now,
count how many Anchor cards you
have. Each Anchor card scores minus points.
If you have several, add up all the minus points
per card, regardless of their position:
1st card: -1 point | 2nd card: -2 points
3rd card: -3 points | 4th card: -4 points
5th card: -5 points and so on...
The player with the highest score wins. In case
of a tie, the player with fewest Anchor cards
wins. If there is still a tie, share the victory!
a your row (do not change the order or rotate any cards) to calculate your points.
For easier scoring count points for each player in this order: Bannerfish, Pufferfish, Octopus, minus points for Anchor Cards, Corals.
Each type of card scores differently. All your face-down cards score 0 and remain in place as separators. You also score Anchor cards. Minus points will be deducted later.
Bannerfish want to gather: a group consists of 2 to 4+ adjacent Banner-fish, no other face-up or face-down cards between them: • 1 Bannerfish: 0 points • 2 Bannerfish: 2 points • 3 Bannerfish: 5 points • 4+ Bannerfish: 9 points
Pufferfish prefer to be alone: a Puffer-fish with no fish adjacent scores 3 points. If adjacent to any other fish: 1 point. If it is between 2 fish: 0 points.Pufferfish dislikes having Bannerfish or another Pufferfish next to them, but face-down cards, Corals, and Octopuses don’t bother them
Octopus want to hide in the Corals: an Octopus between 2 Corals of any color: 4 points. If adjacent to only 1 Coral: 2 points. If not next to any Corals: 0 points
Corals like variety: check all your Coral cards and count how many complete sets of pink + green + yellow you have, regardless of their position. Each set of 3 different Coral colors: 3 points. Example: Paul has 2 pink, 3 green and 4 yellow Corals. That’s 2 complete sets = 6 points
Anchor cards (anchor side up): Now, count how many Anchor cards you have. Each Anchor card scores minus points. If you have several, add up all the minus points per card, regardless of their position: 1st card: -1 point | 2nd card: -2 points 3rd card: -3 points | 4th card: -4 points 5th card: -5 points and so on...
