#99467: "Reduce skeuomorphism and wasted UI space"
Despre ce este vorba acest raport?
Ce s-a întâmplat? Te rugăm alege de mai jos
Ce s-a întâmplat? Te rugăm alege de mai jos
Verificați dacă există deja un raport privind același subiect
Dacă da, te rugăm VOTEAZĂ pentru acest raport. Rapoartele cu cele mai multe voturi au PRIORITATE!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Descriere detaliată
-
• Te rugăm copiază/lipeşte mesajul erorii pe care îl vezi pe ecran, dacă apare vreunul.
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! -
• Explică, te rugăm, ce ai vrut să faci, ce ai făcut, și ce s-a întâmplat
• Care e browserul tău?
Google Chrome v117
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! -
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Google Chrome v117
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! • Care e browserul tău?
Google Chrome v117
-
• Ce a fost afișat pe ecran atunci când ai fost blocat (Ecran gol? O parte din interfața jocului? Mesaj de eroare?)
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! • Care e browserul tău?
Google Chrome v117
-
• Care parte din reguli nu a fost respectată de adaptarea BGA
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! -
• Se observă frauda când derulați reluarea? Dacă da, la a câta mutare?
• Care e browserul tău?
Google Chrome v117
-
• Care a fost acțiunea pe care ai vrut să o faci?
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! -
• Ce ai făcut de ai produs această reacție/eroare?
-
• Ce se întâmplă atunci când vrei să faci asta (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Google Chrome v117
-
• În ce etapă a jocului a apărut eroarea (care era instrucțiunea din acel moment) ?
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! -
• Ce se întâmplă atunci când vrei să acționezi în joc (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Google Chrome v117
-
• Descrieți, vă rugăm, problema de afișaj. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! • Care e browserul tău?
Google Chrome v117
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! -
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Google Chrome v117
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! • Care e browserul tău?
Google Chrome v117
Raportează istoric
For now I don't I will make much changes as it would be quite some work I'd rather spend on other improvements, but I will revisit if it gets a lot of votes. There' are some other things I would like to take a look at to reduce UI space though. Removing the active events container for example and have a players hand fixed at bottom of the screen.
I guess the core issue is there's currently a lot of scrolling up and down, you know? Scroll down to see what's in everyone's courts, then up to see what's on the market, then down again to see if you're going to have to pay a bribe to play a card, then back up to check the favored suit, then back down to see if I get any bonus actions from the favored suit…
Some of it is going to be unavoidable, for sure. My suggestions were all in the interest of avoiding it as much as possible.
You are aware that the UI will show in two columns if your screen is wide enough or if you zoom out which pretty much removes the scrolling? Thinking about it it might be possible to add zoom buttons somewhere so it's possible to do from the game instead of using browser zoom.
Adaugă ceva la acest raport
- Alt identificator de masă / de mutare
- A rezolvat F5 problema?
- Această problemă a apărut de mai multe ori? De fiecare dată? Ocazional?
- Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
