#84630: "Simultaneous Power-Up and Warp Tile Selection"
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Ce s-a întâmplat? Te rugăm alege de mai jos
Ce s-a întâmplat? Te rugăm alege de mai jos
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| # | Status | Votes | Game | Type | Title | Last update |
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Descriere detaliată
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• Te rugăm copiază/lipeşte mesajul erorii pe care îl vezi pe ecran, dacă apare vreunul.
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
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• Explică, te rugăm, ce ai vrut să faci, ce ai făcut, și ce s-a întâmplat
• Care e browserul tău?
Safari v14.1
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• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
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• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Safari v14.1
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• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
• Care e browserul tău?
Safari v14.1
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• Ce a fost afișat pe ecran atunci când ai fost blocat (Ecran gol? O parte din interfața jocului? Mesaj de eroare?)
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
• Care e browserul tău?
Safari v14.1
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• Care parte din reguli nu a fost respectată de adaptarea BGA
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
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• Se observă frauda când derulați reluarea? Dacă da, la a câta mutare?
• Care e browserul tău?
Safari v14.1
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• Care a fost acțiunea pe care ai vrut să o faci?
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
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• Ce ai făcut de ai produs această reacție/eroare?
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• Ce se întâmplă atunci când vrei să faci asta (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Safari v14.1
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• În ce etapă a jocului a apărut eroarea (care era instrucțiunea din acel moment) ?
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
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• Ce se întâmplă atunci când vrei să acționezi în joc (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Safari v14.1
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• Descrieți, vă rugăm, problema de afișaj. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
• Care e browserul tău?
Safari v14.1
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
-
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Safari v14.1
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
• Care e browserul tău?
Safari v14.1
Raportează istoric
The warp phase is simultaneous, and it is indeed handled simultaneously on here. So the implementation of both phases here is correct to the rules.
Adaugă ceva la acest raport
- Alt identificator de masă / de mutare
- A rezolvat F5 problema?
- Această problemă a apărut de mai multe ori? De fiecare dată? Ocazional?
- Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
