#81001: "karma penalty for negative clock. "
Ce s-a întâmplat? Te rugăm alege de mai jos
Ce s-a întâmplat? Te rugăm alege de mai jos
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# | Status | Votes | Game | Type | Title | Last update |
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Descriere detaliată
• Te rugăm copiază/lipeşte mesajul erorii pe care îl vezi pe ecran, dacă apare vreunul.
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Explică, te rugăm, ce ai vrut să faci, ce ai făcut, și ce s-a întâmplat
• Care e browserul tău?
Google Chrome v109
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Google Chrome v109
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Care e browserul tău?
Google Chrome v109
• Ce a fost afișat pe ecran atunci când ai fost blocat (Ecran gol? O parte din interfața jocului? Mesaj de eroare?)
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Care e browserul tău?
Google Chrome v109
• Care parte din reguli nu a fost respectată de adaptarea BGA
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Se observă frauda când derulați reluarea? Dacă da, la a câta mutare?
• Care e browserul tău?
Google Chrome v109
• Care a fost acțiunea pe care ai vrut să o faci?
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Ce ai făcut de ai produs această reacție/eroare?
• Ce se întâmplă atunci când vrei să faci asta (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Google Chrome v109
• În ce etapă a jocului a apărut eroarea (care era instrucțiunea din acel moment) ?
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Ce se întâmplă atunci când vrei să acționezi în joc (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Google Chrome v109
• Descrieți, vă rugăm, problema de afișaj. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Care e browserul tău?
Google Chrome v109
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Google Chrome v109
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Care e browserul tău?
Google Chrome v109
Raportează istoric
Adaugă ceva la acest raport
- Alt identificator de masă / de mutare
- A rezolvat F5 problema?
- Această problemă a apărut de mai multe ori? De fiecare dată? Ocazional?
- Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.