#79557: "Mine resource card and new worker card displayed on board during each round"
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Ce s-a întâmplat? Te rugăm alege de mai jos
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| # | Status | Votes | Game | Type | Title | Last update |
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Descriere detaliată
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• Te rugăm copiază/lipeşte mesajul erorii pe care îl vezi pe ecran, dacă apare vreunul.
Another suggestion: It may be useful to see a visual of the card that was drawn at the beginning of each round to supply the Mine resources and the new workers that will be available.
I know when playing the physical game, we usually set them near each action zone, so this may not work visually on the BGA implementation, but just wanted to float the suggestion out there and see what others think! :)
Thank you for all of the amazing work on this game in such a short period of time! -
• Explică, te rugăm, ce ai vrut să faci, ce ai făcut, și ce s-a întâmplat
• Care e browserul tău?
Google Chrome v108
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• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
Another suggestion: It may be useful to see a visual of the card that was drawn at the beginning of each round to supply the Mine resources and the new workers that will be available.
I know when playing the physical game, we usually set them near each action zone, so this may not work visually on the BGA implementation, but just wanted to float the suggestion out there and see what others think! :)
Thank you for all of the amazing work on this game in such a short period of time! -
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Google Chrome v108
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
Another suggestion: It may be useful to see a visual of the card that was drawn at the beginning of each round to supply the Mine resources and the new workers that will be available.
I know when playing the physical game, we usually set them near each action zone, so this may not work visually on the BGA implementation, but just wanted to float the suggestion out there and see what others think! :)
Thank you for all of the amazing work on this game in such a short period of time! • Care e browserul tău?
Google Chrome v108
-
• Ce a fost afișat pe ecran atunci când ai fost blocat (Ecran gol? O parte din interfața jocului? Mesaj de eroare?)
Another suggestion: It may be useful to see a visual of the card that was drawn at the beginning of each round to supply the Mine resources and the new workers that will be available.
I know when playing the physical game, we usually set them near each action zone, so this may not work visually on the BGA implementation, but just wanted to float the suggestion out there and see what others think! :)
Thank you for all of the amazing work on this game in such a short period of time! • Care e browserul tău?
Google Chrome v108
-
• Care parte din reguli nu a fost respectată de adaptarea BGA
Another suggestion: It may be useful to see a visual of the card that was drawn at the beginning of each round to supply the Mine resources and the new workers that will be available.
I know when playing the physical game, we usually set them near each action zone, so this may not work visually on the BGA implementation, but just wanted to float the suggestion out there and see what others think! :)
Thank you for all of the amazing work on this game in such a short period of time! -
• Se observă frauda când derulați reluarea? Dacă da, la a câta mutare?
• Care e browserul tău?
Google Chrome v108
-
• Care a fost acțiunea pe care ai vrut să o faci?
Another suggestion: It may be useful to see a visual of the card that was drawn at the beginning of each round to supply the Mine resources and the new workers that will be available.
I know when playing the physical game, we usually set them near each action zone, so this may not work visually on the BGA implementation, but just wanted to float the suggestion out there and see what others think! :)
Thank you for all of the amazing work on this game in such a short period of time! -
• Ce ai făcut de ai produs această reacție/eroare?
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• Ce se întâmplă atunci când vrei să faci asta (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Google Chrome v108
-
• În ce etapă a jocului a apărut eroarea (care era instrucțiunea din acel moment) ?
Another suggestion: It may be useful to see a visual of the card that was drawn at the beginning of each round to supply the Mine resources and the new workers that will be available.
I know when playing the physical game, we usually set them near each action zone, so this may not work visually on the BGA implementation, but just wanted to float the suggestion out there and see what others think! :)
Thank you for all of the amazing work on this game in such a short period of time! -
• Ce se întâmplă atunci când vrei să acționezi în joc (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Google Chrome v108
-
• Descrieți, vă rugăm, problema de afișaj. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
Another suggestion: It may be useful to see a visual of the card that was drawn at the beginning of each round to supply the Mine resources and the new workers that will be available.
I know when playing the physical game, we usually set them near each action zone, so this may not work visually on the BGA implementation, but just wanted to float the suggestion out there and see what others think! :)
Thank you for all of the amazing work on this game in such a short period of time! • Care e browserul tău?
Google Chrome v108
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
Another suggestion: It may be useful to see a visual of the card that was drawn at the beginning of each round to supply the Mine resources and the new workers that will be available.
I know when playing the physical game, we usually set them near each action zone, so this may not work visually on the BGA implementation, but just wanted to float the suggestion out there and see what others think! :)
Thank you for all of the amazing work on this game in such a short period of time! -
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Google Chrome v108
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
Another suggestion: It may be useful to see a visual of the card that was drawn at the beginning of each round to supply the Mine resources and the new workers that will be available.
I know when playing the physical game, we usually set them near each action zone, so this may not work visually on the BGA implementation, but just wanted to float the suggestion out there and see what others think! :)
Thank you for all of the amazing work on this game in such a short period of time! • Care e browserul tău?
Google Chrome v108
Raportează istoric
**Matriarch Zaida** - *Saving Grace*: During the Clean up phase, she may pay 2 Water to recruit a Worker from the supply. This ability is limited to Worker types **that are present on the most recent Worker pool card drawn** during the Preparation phase of the same Era. She does not receive the Recruit bonus associated with that Worker.
It hasn't been an issue until I started playing with live players, and more than just one. As the pool gets emptied, it's harder for me to keep track of what was put into the worker pool at the beginning of the Era.
I am not sure if the Mine pool card is referenced or called out anywhere else in the game or it's expansions but we need some place for these two cards to be visible. Either on the board somewhere near their respective pools, or elsewhere in the interface.
Adaugă ceva la acest raport
- Alt identificator de masă / de mutare
- A rezolvat F5 problema?
- Această problemă a apărut de mai multe ori? De fiecare dată? Ocazional?
- Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
