#60253: "Endless loop possible? Dispatch center + Freelance Dormitories + Grappler"
Despre ce este vorba acest raport?
Ce s-a întâmplat? Te rugăm alege de mai jos
Ce s-a întâmplat? Te rugăm alege de mai jos
Verificați dacă există deja un raport privind același subiect
Dacă da, te rugăm VOTEAZĂ pentru acest raport. Rapoartele cu cele mai multe voturi au PRIORITATE!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Descriere detaliată
-
• Te rugăm copiază/lipeşte mesajul erorii pe care îl vezi pe ecran, dacă apare vreunul.
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. -
• Explică, te rugăm, ce ai vrut să faci, ce ai făcut, și ce s-a întâmplat
yes, it's the last moves in the game. I conceded after realizing that it was a loop.
• Care e browserul tău?
Google Chrome v98
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. -
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
yes, it's the last moves in the game. I conceded after realizing that it was a loop.
• Care e browserul tău?
Google Chrome v98
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. • Care e browserul tău?
Google Chrome v98
-
• Ce a fost afișat pe ecran atunci când ai fost blocat (Ecran gol? O parte din interfața jocului? Mesaj de eroare?)
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. • Care e browserul tău?
Google Chrome v98
-
• Care parte din reguli nu a fost respectată de adaptarea BGA
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. -
• Se observă frauda când derulați reluarea? Dacă da, la a câta mutare?
yes, it's the last moves in the game. I conceded after realizing that it was a loop.
• Care e browserul tău?
Google Chrome v98
-
• Care a fost acțiunea pe care ai vrut să o faci?
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. -
• Ce ai făcut de ai produs această reacție/eroare?
yes, it's the last moves in the game. I conceded after realizing that it was a loop.
-
• Ce se întâmplă atunci când vrei să faci asta (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Google Chrome v98
-
• În ce etapă a jocului a apărut eroarea (care era instrucțiunea din acel moment) ?
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. -
• Ce se întâmplă atunci când vrei să acționezi în joc (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
yes, it's the last moves in the game. I conceded after realizing that it was a loop.
• Care e browserul tău?
Google Chrome v98
-
• Descrieți, vă rugăm, problema de afișaj. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. • Care e browserul tău?
Google Chrome v98
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. -
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
yes, it's the last moves in the game. I conceded after realizing that it was a loop.
• Care e browserul tău?
Google Chrome v98
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
We created a endless loop that I'm trying to confirm if it's from implementation or on the rules.
The situation:
We had in the map Dispatch center (recall a worker) and Freelance Dormitories (activate adjacent) buildings next to each other. And my opponent had the Grappler (you can recall your workers) perk. He/she also had 2 workers with claws.
The loop:
He/she could place a double claw worker on the Freelance Dormitories over another double claw worker, moving it to lounge, getting 1 food/money. Then use the Freelance Dormitories to activate Dispatch center; recalling the worker in the lounge; and rinse-repeat until infinity.
He/she even had the Lounge Lizard (get 2 points every time your worker goes to lounge), but this was just the cherry over the cake - not needed for the loop. • Care e browserul tău?
Google Chrome v98
Raportează istoric
The rules also states there's infinite gold and food, and will never run out no matter what. That means infinite VP can be done without any perk with B side, and a single perk on A side.
The loop can be easily done using claw faction on B side, as its double claw ability grants displacing own worker. That meant whoever pick faction first have a clear advantage, as it locks the other player into a desperate race to take all claw before he gets another 3 claw.
I suggest BGA run a set of modified rules for this specific case.
Can we at least have a "infinite loop" button that of all players agree, win you the game?
Adaugă ceva la acest raport
- Alt identificator de masă / de mutare
- A rezolvat F5 problema?
- Această problemă a apărut de mai multe ori? De fiecare dată? Ocazional?
- Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
