#58186: "The fingers/chunks images are really confusing"
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Descriere detaliată
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• Te rugăm copiază/lipeşte mesajul erorii pe care îl vezi pe ecran, dacă apare vreunul.
So there are two issues with fingers and chunks that are really the same issue:
1. Rather than using the asset from the card, there's a new asset used for those items in your inventory, which doesn't appear on the cards and converters; this is -very- confusing for new players.
2. The "new" assets uses for fingers/chunks is visually confusing and almost identical to one another; it takes a lot of time staring at the screen to distinguish between them. It took me -multiple- games to realize they're not the same image and that the game implementation actually does distinguish between fingers and chunks, and even then it always takes extra time for me to be sure I don't get it wrong in a game.
Good solutions could be either:
1. isolate the fingers/chunks resource in the game assets and use that in game as well.
PRO: IT's the easiest answer, since it involves only swapping out the game assets.
CON: I'm guessing there's a reason that this wasn't how this was implemented before.
CON2: Honestly even the in-game assets aren't that great; they're the same color so it's pretty easy to confuse them if they aren't blown up enough to see the difference. Way better than "a brown bar with some dark lines against it", but still not that great.
or
2. Improve the in-game assets so they're clean and easier to distinguish, make a "fingers or chunks" icon taht is compatable with those, and use them in the cards in-game rather than continuing to use cards that don't match the pieces.
PRO: It would result in a very clear game that was also more accessible.
CON: It would be a lot more work.
CON: THe cards in the game would no longer look identical to the printed game. -
• Explică, te rugăm, ce ai vrut să faci, ce ai făcut, și ce s-a întâmplat
• Care e browserul tău?
Google Chrome v97
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
So there are two issues with fingers and chunks that are really the same issue:
1. Rather than using the asset from the card, there's a new asset used for those items in your inventory, which doesn't appear on the cards and converters; this is -very- confusing for new players.
2. The "new" assets uses for fingers/chunks is visually confusing and almost identical to one another; it takes a lot of time staring at the screen to distinguish between them. It took me -multiple- games to realize they're not the same image and that the game implementation actually does distinguish between fingers and chunks, and even then it always takes extra time for me to be sure I don't get it wrong in a game.
Good solutions could be either:
1. isolate the fingers/chunks resource in the game assets and use that in game as well.
PRO: IT's the easiest answer, since it involves only swapping out the game assets.
CON: I'm guessing there's a reason that this wasn't how this was implemented before.
CON2: Honestly even the in-game assets aren't that great; they're the same color so it's pretty easy to confuse them if they aren't blown up enough to see the difference. Way better than "a brown bar with some dark lines against it", but still not that great.
or
2. Improve the in-game assets so they're clean and easier to distinguish, make a "fingers or chunks" icon taht is compatable with those, and use them in the cards in-game rather than continuing to use cards that don't match the pieces.
PRO: It would result in a very clear game that was also more accessible.
CON: It would be a lot more work.
CON: THe cards in the game would no longer look identical to the printed game. -
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Google Chrome v97
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
So there are two issues with fingers and chunks that are really the same issue:
1. Rather than using the asset from the card, there's a new asset used for those items in your inventory, which doesn't appear on the cards and converters; this is -very- confusing for new players.
2. The "new" assets uses for fingers/chunks is visually confusing and almost identical to one another; it takes a lot of time staring at the screen to distinguish between them. It took me -multiple- games to realize they're not the same image and that the game implementation actually does distinguish between fingers and chunks, and even then it always takes extra time for me to be sure I don't get it wrong in a game.
Good solutions could be either:
1. isolate the fingers/chunks resource in the game assets and use that in game as well.
PRO: IT's the easiest answer, since it involves only swapping out the game assets.
CON: I'm guessing there's a reason that this wasn't how this was implemented before.
CON2: Honestly even the in-game assets aren't that great; they're the same color so it's pretty easy to confuse them if they aren't blown up enough to see the difference. Way better than "a brown bar with some dark lines against it", but still not that great.
or
2. Improve the in-game assets so they're clean and easier to distinguish, make a "fingers or chunks" icon taht is compatable with those, and use them in the cards in-game rather than continuing to use cards that don't match the pieces.
PRO: It would result in a very clear game that was also more accessible.
CON: It would be a lot more work.
CON: THe cards in the game would no longer look identical to the printed game. • Care e browserul tău?
Google Chrome v97
-
• Ce a fost afișat pe ecran atunci când ai fost blocat (Ecran gol? O parte din interfața jocului? Mesaj de eroare?)
So there are two issues with fingers and chunks that are really the same issue:
1. Rather than using the asset from the card, there's a new asset used for those items in your inventory, which doesn't appear on the cards and converters; this is -very- confusing for new players.
2. The "new" assets uses for fingers/chunks is visually confusing and almost identical to one another; it takes a lot of time staring at the screen to distinguish between them. It took me -multiple- games to realize they're not the same image and that the game implementation actually does distinguish between fingers and chunks, and even then it always takes extra time for me to be sure I don't get it wrong in a game.
Good solutions could be either:
1. isolate the fingers/chunks resource in the game assets and use that in game as well.
PRO: IT's the easiest answer, since it involves only swapping out the game assets.
CON: I'm guessing there's a reason that this wasn't how this was implemented before.
CON2: Honestly even the in-game assets aren't that great; they're the same color so it's pretty easy to confuse them if they aren't blown up enough to see the difference. Way better than "a brown bar with some dark lines against it", but still not that great.
or
2. Improve the in-game assets so they're clean and easier to distinguish, make a "fingers or chunks" icon taht is compatable with those, and use them in the cards in-game rather than continuing to use cards that don't match the pieces.
PRO: It would result in a very clear game that was also more accessible.
CON: It would be a lot more work.
CON: THe cards in the game would no longer look identical to the printed game. • Care e browserul tău?
Google Chrome v97
-
• Care parte din reguli nu a fost respectată de adaptarea BGA
So there are two issues with fingers and chunks that are really the same issue:
1. Rather than using the asset from the card, there's a new asset used for those items in your inventory, which doesn't appear on the cards and converters; this is -very- confusing for new players.
2. The "new" assets uses for fingers/chunks is visually confusing and almost identical to one another; it takes a lot of time staring at the screen to distinguish between them. It took me -multiple- games to realize they're not the same image and that the game implementation actually does distinguish between fingers and chunks, and even then it always takes extra time for me to be sure I don't get it wrong in a game.
Good solutions could be either:
1. isolate the fingers/chunks resource in the game assets and use that in game as well.
PRO: IT's the easiest answer, since it involves only swapping out the game assets.
CON: I'm guessing there's a reason that this wasn't how this was implemented before.
CON2: Honestly even the in-game assets aren't that great; they're the same color so it's pretty easy to confuse them if they aren't blown up enough to see the difference. Way better than "a brown bar with some dark lines against it", but still not that great.
or
2. Improve the in-game assets so they're clean and easier to distinguish, make a "fingers or chunks" icon taht is compatable with those, and use them in the cards in-game rather than continuing to use cards that don't match the pieces.
PRO: It would result in a very clear game that was also more accessible.
CON: It would be a lot more work.
CON: THe cards in the game would no longer look identical to the printed game. -
• Se observă frauda când derulați reluarea? Dacă da, la a câta mutare?
• Care e browserul tău?
Google Chrome v97
-
• Care a fost acțiunea pe care ai vrut să o faci?
So there are two issues with fingers and chunks that are really the same issue:
1. Rather than using the asset from the card, there's a new asset used for those items in your inventory, which doesn't appear on the cards and converters; this is -very- confusing for new players.
2. The "new" assets uses for fingers/chunks is visually confusing and almost identical to one another; it takes a lot of time staring at the screen to distinguish between them. It took me -multiple- games to realize they're not the same image and that the game implementation actually does distinguish between fingers and chunks, and even then it always takes extra time for me to be sure I don't get it wrong in a game.
Good solutions could be either:
1. isolate the fingers/chunks resource in the game assets and use that in game as well.
PRO: IT's the easiest answer, since it involves only swapping out the game assets.
CON: I'm guessing there's a reason that this wasn't how this was implemented before.
CON2: Honestly even the in-game assets aren't that great; they're the same color so it's pretty easy to confuse them if they aren't blown up enough to see the difference. Way better than "a brown bar with some dark lines against it", but still not that great.
or
2. Improve the in-game assets so they're clean and easier to distinguish, make a "fingers or chunks" icon taht is compatable with those, and use them in the cards in-game rather than continuing to use cards that don't match the pieces.
PRO: It would result in a very clear game that was also more accessible.
CON: It would be a lot more work.
CON: THe cards in the game would no longer look identical to the printed game. -
• Ce ai făcut de ai produs această reacție/eroare?
-
• Ce se întâmplă atunci când vrei să faci asta (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Google Chrome v97
-
• În ce etapă a jocului a apărut eroarea (care era instrucțiunea din acel moment) ?
So there are two issues with fingers and chunks that are really the same issue:
1. Rather than using the asset from the card, there's a new asset used for those items in your inventory, which doesn't appear on the cards and converters; this is -very- confusing for new players.
2. The "new" assets uses for fingers/chunks is visually confusing and almost identical to one another; it takes a lot of time staring at the screen to distinguish between them. It took me -multiple- games to realize they're not the same image and that the game implementation actually does distinguish between fingers and chunks, and even then it always takes extra time for me to be sure I don't get it wrong in a game.
Good solutions could be either:
1. isolate the fingers/chunks resource in the game assets and use that in game as well.
PRO: IT's the easiest answer, since it involves only swapping out the game assets.
CON: I'm guessing there's a reason that this wasn't how this was implemented before.
CON2: Honestly even the in-game assets aren't that great; they're the same color so it's pretty easy to confuse them if they aren't blown up enough to see the difference. Way better than "a brown bar with some dark lines against it", but still not that great.
or
2. Improve the in-game assets so they're clean and easier to distinguish, make a "fingers or chunks" icon taht is compatable with those, and use them in the cards in-game rather than continuing to use cards that don't match the pieces.
PRO: It would result in a very clear game that was also more accessible.
CON: It would be a lot more work.
CON: THe cards in the game would no longer look identical to the printed game. -
• Ce se întâmplă atunci când vrei să acționezi în joc (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Google Chrome v97
-
• Descrieți, vă rugăm, problema de afișaj. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
So there are two issues with fingers and chunks that are really the same issue:
1. Rather than using the asset from the card, there's a new asset used for those items in your inventory, which doesn't appear on the cards and converters; this is -very- confusing for new players.
2. The "new" assets uses for fingers/chunks is visually confusing and almost identical to one another; it takes a lot of time staring at the screen to distinguish between them. It took me -multiple- games to realize they're not the same image and that the game implementation actually does distinguish between fingers and chunks, and even then it always takes extra time for me to be sure I don't get it wrong in a game.
Good solutions could be either:
1. isolate the fingers/chunks resource in the game assets and use that in game as well.
PRO: IT's the easiest answer, since it involves only swapping out the game assets.
CON: I'm guessing there's a reason that this wasn't how this was implemented before.
CON2: Honestly even the in-game assets aren't that great; they're the same color so it's pretty easy to confuse them if they aren't blown up enough to see the difference. Way better than "a brown bar with some dark lines against it", but still not that great.
or
2. Improve the in-game assets so they're clean and easier to distinguish, make a "fingers or chunks" icon taht is compatable with those, and use them in the cards in-game rather than continuing to use cards that don't match the pieces.
PRO: It would result in a very clear game that was also more accessible.
CON: It would be a lot more work.
CON: THe cards in the game would no longer look identical to the printed game. • Care e browserul tău?
Google Chrome v97
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
So there are two issues with fingers and chunks that are really the same issue:
1. Rather than using the asset from the card, there's a new asset used for those items in your inventory, which doesn't appear on the cards and converters; this is -very- confusing for new players.
2. The "new" assets uses for fingers/chunks is visually confusing and almost identical to one another; it takes a lot of time staring at the screen to distinguish between them. It took me -multiple- games to realize they're not the same image and that the game implementation actually does distinguish between fingers and chunks, and even then it always takes extra time for me to be sure I don't get it wrong in a game.
Good solutions could be either:
1. isolate the fingers/chunks resource in the game assets and use that in game as well.
PRO: IT's the easiest answer, since it involves only swapping out the game assets.
CON: I'm guessing there's a reason that this wasn't how this was implemented before.
CON2: Honestly even the in-game assets aren't that great; they're the same color so it's pretty easy to confuse them if they aren't blown up enough to see the difference. Way better than "a brown bar with some dark lines against it", but still not that great.
or
2. Improve the in-game assets so they're clean and easier to distinguish, make a "fingers or chunks" icon taht is compatable with those, and use them in the cards in-game rather than continuing to use cards that don't match the pieces.
PRO: It would result in a very clear game that was also more accessible.
CON: It would be a lot more work.
CON: THe cards in the game would no longer look identical to the printed game. -
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Google Chrome v97
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
So there are two issues with fingers and chunks that are really the same issue:
1. Rather than using the asset from the card, there's a new asset used for those items in your inventory, which doesn't appear on the cards and converters; this is -very- confusing for new players.
2. The "new" assets uses for fingers/chunks is visually confusing and almost identical to one another; it takes a lot of time staring at the screen to distinguish between them. It took me -multiple- games to realize they're not the same image and that the game implementation actually does distinguish between fingers and chunks, and even then it always takes extra time for me to be sure I don't get it wrong in a game.
Good solutions could be either:
1. isolate the fingers/chunks resource in the game assets and use that in game as well.
PRO: IT's the easiest answer, since it involves only swapping out the game assets.
CON: I'm guessing there's a reason that this wasn't how this was implemented before.
CON2: Honestly even the in-game assets aren't that great; they're the same color so it's pretty easy to confuse them if they aren't blown up enough to see the difference. Way better than "a brown bar with some dark lines against it", but still not that great.
or
2. Improve the in-game assets so they're clean and easier to distinguish, make a "fingers or chunks" icon taht is compatable with those, and use them in the cards in-game rather than continuing to use cards that don't match the pieces.
PRO: It would result in a very clear game that was also more accessible.
CON: It would be a lot more work.
CON: THe cards in the game would no longer look identical to the printed game. • Care e browserul tău?
Google Chrome v97
Raportează istoric
Adaugă ceva la acest raport
- Alt identificator de masă / de mutare
- A rezolvat F5 problema?
- Această problemă a apărut de mai multe ori? De fiecare dată? Ocazional?
- Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
