#40617: "poor position of map target for cubes"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descriere detaliată
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• Te rugăm copiază/lipeşte mesajul erorii pe care îl vezi pe ecran, dacă apare vreunul.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• Explică, te rugăm, ce ai vrut să faci, ce ai făcut, și ce s-a întâmplat
• Care e browserul tău?
Mozilla v5
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• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Mozilla v5
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• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. • Care e browserul tău?
Mozilla v5
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• Ce a fost afișat pe ecran atunci când ai fost blocat (Ecran gol? O parte din interfața jocului? Mesaj de eroare?)
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. • Care e browserul tău?
Mozilla v5
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• Care parte din reguli nu a fost respectată de adaptarea BGA
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• Se observă frauda când derulați reluarea? Dacă da, la a câta mutare?
• Care e browserul tău?
Mozilla v5
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• Care a fost acțiunea pe care ai vrut să o faci?
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• Ce ai făcut de ai produs această reacție/eroare?
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• Ce se întâmplă atunci când vrei să faci asta (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Mozilla v5
-
• În ce etapă a jocului a apărut eroarea (care era instrucțiunea din acel moment) ?
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• Ce se întâmplă atunci când vrei să acționezi în joc (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Mozilla v5
-
• Descrieți, vă rugăm, problema de afișaj. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. • Care e browserul tău?
Mozilla v5
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Mozilla v5
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. • Care e browserul tău?
Mozilla v5
Raportează istoric
I understand your point fully, but the reason I've gone with aiming for the centre of segments and not the front of them comes down to this being a simulation of a boardgame and not a simulation of a car race.
That is: if we were developing an online car race simulation, we'd DEFINITELY have the cars and cubes up against the front lines as you say. But we're instead simulating the experience of playing the boardgame (albeit with some nifty helps like snail trails, which are mainly to help people cope with the the turn-based nature of online play). When people play the boardgame, there is a tendency (obviously this is a generalisation) to put pieces roughly in the middle of the spaces rather than to move them to the front. It's nice, clean, easy to track and looks good and balanced.
That's what we're aiming for here.
I understand that it occasionally turns up some odd results with the snail trails, which for me is the strongest argument for "that's a bit suboptimal", but I don't consider that to be an actual problem: again, the snail trails are to assist players in getting a quick glance at who has moved where since their last turn, and in that regard they work fine: they're not intended to be a simulation of exactly how the car moved.
If I was hearing that the "cubes and cars in the middle of squares" approach was causing actual confusion, I'd give changing some serious consideration, but I haven't had that reported as being a problem. The abstraction of having cars and cubes appear in the middle of squares (including some curvy snail trails as a result) seems to not be causing any uncertainty or mistakes, so the decision between having cars and cubes at the front of or middle of segments is essentially a stylistic one.
I've checked all of this past David Short (the game designer) and he (like me) also fully understands the argument you're making, but is also happy to continue with the current approach.
Thanks again! I'll let you know if thoughts change.
Adaugă ceva la acest raport
- Alt identificator de masă / de mutare
- A rezolvat F5 problema?
- Această problemă a apărut de mai multe ori? De fiecare dată? Ocazional?
- Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
