#29010: "Allow turn-based tournament to use "+X hours per turn" game speeds"
Despre ce este vorba acest raport?
Ce s-a întâmplat? Te rugăm alege de mai jos
Ce s-a întâmplat? Te rugăm alege de mai jos
Verificați dacă există deja un raport privind același subiect
Dacă da, te rugăm VOTEAZĂ pentru acest raport. Rapoartele cu cele mai multe voturi au PRIORITATE!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Descriere detaliată
-
• Te rugăm copiază/lipeşte mesajul erorii pe care îl vezi pe ecran, dacă apare vreunul.
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? -
• Explică, te rugăm, ce ai vrut să faci, ce ai făcut, și ce s-a întâmplat
• Care e browserul tău?
Mozilla v5
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? -
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Mozilla v5
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? • Care e browserul tău?
Mozilla v5
-
• Ce a fost afișat pe ecran atunci când ai fost blocat (Ecran gol? O parte din interfața jocului? Mesaj de eroare?)
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? • Care e browserul tău?
Mozilla v5
-
• Care parte din reguli nu a fost respectată de adaptarea BGA
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? -
• Se observă frauda când derulați reluarea? Dacă da, la a câta mutare?
• Care e browserul tău?
Mozilla v5
-
• Care a fost acțiunea pe care ai vrut să o faci?
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? -
• Ce ai făcut de ai produs această reacție/eroare?
-
• Ce se întâmplă atunci când vrei să faci asta (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Mozilla v5
-
• În ce etapă a jocului a apărut eroarea (care era instrucțiunea din acel moment) ?
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? -
• Ce se întâmplă atunci când vrei să acționezi în joc (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Mozilla v5
-
• Descrieți, vă rugăm, problema de afișaj. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? • Care e browserul tău?
Mozilla v5
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? -
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Mozilla v5
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
Turn-based tournaments almost always use "no playing hours" option, because this allows anyone in the world to attend. But when playing a game against someone in a timezone close or identical to yours, whoever plays the last move every day has a large advantage because its opponent's time runs all night. And it's likely to happen to the same player every evening, which makes the advantage even larger.
Exemple : someone from London plays against someone from Moscow. The player from London plays until 11pm every day. That's 2am in Moscown, so unless he/she stays awake until 2am, the player from Moscow will lose several hours ot thinking time every day only because of timezones.
This suggestion could solve this. I think it would work for turn-based tournaments because :
- Most turn-based players can play a turn once in a while almost any time of the year, so not knowing the maximum duration of the tournament before registering is not as much of a problem as it would be for a real-time tournament.
- It would allow the use of time jokers, for those few moments in the year you can't play regularly
It would make it possible for a game to never end, though, just like single games can (if one player stops playing and the other does not kick him). Maybe simply add a mechanism to automatically end the game if one players goes too far in the negative ? • Care e browserul tău?
Mozilla v5
Raportează istoric
If players could be matched by time zone initially, I think that would go a long way towards fair tournament play.
It's not a good representation of my attention to the game, even if I am playing well. I didn't understand this about tournament play and will be unlikely to join tournaments in the future. It's too bad this hasn't been fixed yet.
Someone who runs out of time should still get kicked from the game.
Let's take an example. You play 2 turns per day on average, and you enter a game that lasts about 20 moves per player :
Scenario A : you enter a simple game at 2 turns / day. You're fine, you know you'll never run our of time. How fast your opponent plays doesn't matter.
Scenario B : you enter a 7 days per player tournament game. Here the outcome varies A LOT depending on how fast your opponent plays :
- If your opponent is very active, their time will almost never tick. After slightly more than 7 days, you run out of time while having played only about 14 moves out of 20
- If your opponent is as active as you, or even a bit less, the game may last 10 days, or a bit more, but none of the player will run out of time.
This way of counting time was designed and is fine for real time, because as soon as your opponent plays, your thinking time starts. In turn based, what starts when your opponent plays is, most of the time, not thinking time but idle time for you. This system does not reward players who think fast, it rewards player willing to stop what they're doing in real life and connect to play more often.
Is this the kind of behaviour BGA wants to encourage from their players ?
IE. If game length set to 15 days - it would still end at 15 days, but within that each player would get +time each time they take a turn to ensure that they don't go into the red on time as long as they're still playing - instead of the current system where the time just ticks-down and no new time ever gets added.
Adaugă ceva la acest raport
- Alt identificator de masă / de mutare
- A rezolvat F5 problema?
- Această problemă a apărut de mai multe ori? De fiecare dată? Ocazional?
- Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
