#24670: "After Mayhem, multiple bricks should be eligible to fall"
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Ce s-a întâmplat? Te rugăm alege de mai jos
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Descriere detaliată
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• Te rugăm copiază/lipeşte mesajul erorii pe care îl vezi pe ecran, dacă apare vreunul.
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. -
• Explică, te rugăm, ce ai vrut să faci, ce ai făcut, și ce s-a întâmplat
72, maybe -- I can never remember how to do a replay days later and don't see it in the bga faq.
• Care e browserul tău?
Google Chrome v85
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• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. -
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
72, maybe -- I can never remember how to do a replay days later and don't see it in the bga faq.
• Care e browserul tău?
Google Chrome v85
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. • Care e browserul tău?
Google Chrome v85
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• Ce a fost afișat pe ecran atunci când ai fost blocat (Ecran gol? O parte din interfața jocului? Mesaj de eroare?)
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. • Care e browserul tău?
Google Chrome v85
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• Care parte din reguli nu a fost respectată de adaptarea BGA
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. -
• Se observă frauda când derulați reluarea? Dacă da, la a câta mutare?
72, maybe -- I can never remember how to do a replay days later and don't see it in the bga faq.
• Care e browserul tău?
Google Chrome v85
-
• Care a fost acțiunea pe care ai vrut să o faci?
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. -
• Ce ai făcut de ai produs această reacție/eroare?
72, maybe -- I can never remember how to do a replay days later and don't see it in the bga faq.
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• Ce se întâmplă atunci când vrei să faci asta (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Google Chrome v85
-
• În ce etapă a jocului a apărut eroarea (care era instrucțiunea din acel moment) ?
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. -
• Ce se întâmplă atunci când vrei să acționezi în joc (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
72, maybe -- I can never remember how to do a replay days later and don't see it in the bga faq.
• Care e browserul tău?
Google Chrome v85
-
• Descrieți, vă rugăm, problema de afișaj. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. • Care e browserul tău?
Google Chrome v85
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. -
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
72, maybe -- I can never remember how to do a replay days later and don't see it in the bga faq.
• Care e browserul tău?
Google Chrome v85
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. • Care e browserul tău?
Google Chrome v85
Raportează istoric
Example:
BEFORE ADDING COALS TO SPOT ***:
Stn20
W10 W10
*** Str5 Str5 Str5
W20 W20 W20 W20 W20
i'd need a much more complex example to show why it would matter, but if the top 10 stones were falling four levels or so, you'd have a large range of places for things to end up, which could be useful in managing building regulations and triggering a curse at the end of the turn.
In the case you describe, the written rules are the actual problem - they are not clear enough on this point.
The idea is that you always check the pyramid from top to bottom, and in each row from left to right. The written rules state this explicitly for mayhem, but do not state it explicitly for the empty fall situation. In fact, they kinda miss the whole empty fall situation (where no bricks are under another one). Those situations are resolved first, but also from top to bottom, left to right - just like the BGA program does.
I will look at the rules and try to make it clearer.
Anyways, if you do not like this rule for you and your friends, you can always house rule your physical copy as much as you like. :-) To be honest: I hardly own any board game that I have not house ruled in some way.
Adaugă ceva la acest raport
- Alt identificator de masă / de mutare
- A rezolvat F5 problema?
- Această problemă a apărut de mai multe ori? De fiecare dată? Ocazional?
- Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
