#23454: "Different mouse pointer for the "Shield end game points" table"
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Descriere detaliată
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• Te rugăm copiază/lipeşte mesajul erorii pe care îl vezi pe ecran, dacă apare vreunul.
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? -
• Explică, te rugăm, ce ai vrut să faci, ce ai făcut, și ce s-a întâmplat
• Care e browserul tău?
Mozilla v5
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• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? -
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Mozilla v5
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• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? • Care e browserul tău?
Mozilla v5
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• Ce a fost afișat pe ecran atunci când ai fost blocat (Ecran gol? O parte din interfața jocului? Mesaj de eroare?)
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? • Care e browserul tău?
Mozilla v5
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• Care parte din reguli nu a fost respectată de adaptarea BGA
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? -
• Se observă frauda când derulați reluarea? Dacă da, la a câta mutare?
• Care e browserul tău?
Mozilla v5
-
• Care a fost acțiunea pe care ai vrut să o faci?
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? -
• Ce ai făcut de ai produs această reacție/eroare?
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• Ce se întâmplă atunci când vrei să faci asta (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Mozilla v5
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• În ce etapă a jocului a apărut eroarea (care era instrucțiunea din acel moment) ?
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? -
• Ce se întâmplă atunci când vrei să acționezi în joc (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Mozilla v5
-
• Descrieți, vă rugăm, problema de afișaj. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? • Care e browserul tău?
Mozilla v5
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? -
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Mozilla v5
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? • Care e browserul tău?
Mozilla v5
Raportează istoric
* directly pointing the associated points for the current situation (not visible in the main/personnal board) for the player or all the players (for the known +1) - May help on phone too if it hides the x(y) info. Might use rows of coloured houses maybe ? and/or a surrounding circle for the current player ?
* check sign (or colored house) where the player has an outpost. Would sort of hightlight the missing ones
* minus sign (or other) where he lacks an outpost for his objectives
I could list all players and # of known shields in the pop-up.
Not sure about highlighting which are missing. maybe just for the player and not opponents?
I would add if x(y) info is missing on phone I would say it's a display bug, it should appear for mobile users as well.
2/ To easily see/compute how much points you're late, seeing points (as opposed to x(y) already seen on the boards) might be nice
3/ Yep, for the player (missing from the goal).
4/ I was meaning : x(y) might be hidden (behind) on smaller displays
Thank you for your reactivity !
i'll leave this open in case I misunderstood something.
VP do not show very well in the text. What about using the usual VP icon (laurel crown) ?
Thanks !
imgur.com/a/OD8s9Df
Showing where you would have 1+1 (through the goal).
Double green might show where you have your specialized 1+1.
And the remaining unspecialized +1.
For simplicity, we might have no double green/double red, and have global remaining +1 (like in in the individual board)
I would still leave the VP below along with opponents, unless opponents seems unnecessary.
then the red checks would only appear in pairs to match double green. It highlights the fact that 2 levels spots are available/reached.
In other presentations, special symbols (or colors) might design reached/unvisited spots from the card goals.
Hope that other players like it also :-)
I find it SO elegant, that I'm wondering wether the related display on the player boards should be what it is (i.e. the +1 shield icon followed by 0(shield total)...) What about directly displaying the VP from the shields, as it's the competitive information ? With a specific icon (I wonder which one...), or VP icon ? You even might have the same help pointer and trigger the nice table from this spot.
If you find this interesting, should I create a new suggestion for this point ?
Thanks again for this new display !
for example if you fulfill a contract giving +1 shield, a little shield goes from the contract to the +1 shield indicator.
thinking players might get confused if the # goes up more than 1. if you get a +1 shield you expect the number to go up by 1 and not number of VPs.
But if we have a dedicated target icon on the board, to "those points that you get by having shields in the right outposts as well as +1 shields" (or just VP icon with the right hint text) that is different... it just shows that this flying icon contribute to somewhat different (just like selling ressources might gain money and or points)
What about clicking on each player board "+1" icon (or its replacement) to open the table too ? Might help beginners to link this strange "x(y)" text (which is much more complicated than the used/available outpost houses
will make the text clickable.
What about having the icons and their values in a columned "table" ?
Icons on one row, and the values just below (or above)
Adaugă ceva la acest raport
- Alt identificator de masă / de mutare
- A rezolvat F5 problema?
- Această problemă a apărut de mai multe ori? De fiecare dată? Ocazional?
- Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
