#20754: "Can the T-junction tiles be made to rotate right on the draw pile?"
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Descriere detaliată
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• Te rugăm copiază/lipeşte mesajul erorii pe care îl vezi pe ecran, dacă apare vreunul.
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
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• Explică, te rugăm, ce ai vrut să faci, ce ai făcut, și ce s-a întâmplat
• Care e browserul tău?
Safari v12.1
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• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Daca aveti un screenshot pentru acest bug (o practica buna), puteti folosi un servise the host pentru poze la alegerea dumneavoastra (snipboard.io for example) pentru a incarca si a copia/lipi linkul aici. Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Care e browserul tău?
Safari v12.1
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Care e browserul tău?
Safari v12.1
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• Ce a fost afișat pe ecran atunci când ai fost blocat (Ecran gol? O parte din interfața jocului? Mesaj de eroare?)
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Care e browserul tău?
Safari v12.1
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• Care parte din reguli nu a fost respectată de adaptarea BGA
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
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• Se observă frauda când derulați reluarea? Dacă da, la a câta mutare?
• Care e browserul tău?
Safari v12.1
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• Care a fost acțiunea pe care ai vrut să o faci?
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
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• Ce ai făcut de ai produs această reacție/eroare?
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• Ce se întâmplă atunci când vrei să faci asta (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Safari v12.1
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• În ce etapă a jocului a apărut eroarea (care era instrucțiunea din acel moment) ?
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
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• Ce se întâmplă atunci când vrei să acționezi în joc (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Safari v12.1
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• Descrieți, vă rugăm, problema de afișaj. Daca aveti un screenshot pentru acest bug (o practica buna), puteti folosi un servise the host pentru poze la alegerea dumneavoastra (snipboard.io for example) pentru a incarca si a copia/lipi linkul aici.
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Care e browserul tău?
Safari v12.1
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Daca aveti un screenshot pentru acest bug (o practica buna), puteti folosi un servise the host pentru poze la alegerea dumneavoastra (snipboard.io for example) pentru a incarca si a copia/lipi linkul aici. Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Care e browserul tău?
Safari v12.1
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
The straight track tiles can be rotated directly on the draw pile, i.e. prior to placement on the game board. Unless I'm doing something wrong, it appears that the T-junction tiles currently can only be rotated by clicking on the track the player wants to update. I think it would be more intuitive if the T-junction tiles could be rotated on the draw pile as well. Right now I'm having a hard time figuring out which way the rotated tile will be facing, so I find myself using the undo button a lot :)
• Care e browserul tău?
Safari v12.1
Raportează istoric
1. Rotate the T-junction tile in the palette, then place it just as you would a straight or a curve.
Advantages:
- more consistent with straight and curve track tile placement
- can place the tile by clicking on the entire board square, rather than just the edge (easier on mobile)
Disadvantages:
- more confusing to figure out how to rotate a T-junction while thinking about the existing track on a different part of the interface. (Straights and curves are more intuitive since they each have only two exits).
- Players using the action palette to place multiple T-junctions will have to keep going back and forth to the action palette to figure out the correct rotation for each tile.
2 (currently implemented). Highlight the edges that would be upgradeable to a T-Junction, but allow clicking any upgradeable edges, including Cross junctions (vice versa for the Cross junction tile).
Advantages:
- Less time figuring out how to rotate tiles - you can keep your eyes on the actual path you want to make.
Disadvantages:
- Less intuitive to use a different interface for placing vs upgrading track.
- Smaller clickable areas to take out the action (more difficult on mobile)
3. Hybrid - clicking on edges of tiles will upgrade that edge, but clicking elsewhere in the board square will place the tile as rotated in the palette.
Advantages:
- Allows the tile placement action to be consistent with straight and curve placement.
- Alternatively, lets you stay focused on the board as with option 2
Disadvantages:
- Two different click responses within a single board square is not obvious, makes misclicks much more likely, and could lead to even more confusion.
I still prefer option 2 given that figuring out how to rotate a tile to add an exit to an existing track is inherently more complex, especially in a different part of the interface. I'd rather make the action more focused on which exits you actually want to add rather than rotating tiles. I will keep the suggestion open in case more people prefer a different option.
There is a dropdown menu where you can change the option by clicking on the hamburger menu in the upper right, or in the Options tab below the board.
Adaugă ceva la acest raport
- Alt identificator de masă / de mutare
- A rezolvat F5 problema?
- Această problemă a apărut de mai multe ori? De fiecare dată? Ocazional?
- Daca aveti un screenshot pentru acest bug (o practica buna), puteti folosi un servise the host pentru poze la alegerea dumneavoastra (snipboard.io for example) pentru a incarca si a copia/lipi linkul aici.
