#185196: "Add Clear Indicators for Available Coasters"
Despre ce este vorba acest raport?
Ce s-a întâmplat? Te rugăm alege de mai jos
Ce s-a întâmplat? Te rugăm alege de mai jos
Verificați dacă există deja un raport privind același subiect
Dacă da, te rugăm VOTEAZĂ pentru acest raport. Rapoartele cu cele mai multe voturi au PRIORITATE!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Descriere detaliată
-
• Te rugăm copiază/lipeşte mesajul erorii pe care îl vezi pe ecran, dacă apare vreunul.
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
-
• Explică, te rugăm, ce ai vrut să faci, ce ai făcut, și ce s-a întâmplat
• Care e browserul tău?
Google Chrome v140
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
-
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Google Chrome v140
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
• Care e browserul tău?
Google Chrome v140
-
• Ce a fost afișat pe ecran atunci când ai fost blocat (Ecran gol? O parte din interfața jocului? Mesaj de eroare?)
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
• Care e browserul tău?
Google Chrome v140
-
• Care parte din reguli nu a fost respectată de adaptarea BGA
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
-
• Se observă frauda când derulați reluarea? Dacă da, la a câta mutare?
• Care e browserul tău?
Google Chrome v140
-
• Care a fost acțiunea pe care ai vrut să o faci?
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
-
• Ce ai făcut de ai produs această reacție/eroare?
-
• Ce se întâmplă atunci când vrei să faci asta (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Google Chrome v140
-
• În ce etapă a jocului a apărut eroarea (care era instrucțiunea din acel moment) ?
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
-
• Ce se întâmplă atunci când vrei să acționezi în joc (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Google Chrome v140
-
• Descrieți, vă rugăm, problema de afișaj. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
• Care e browserul tău?
Google Chrome v140
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
-
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Google Chrome v140
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
• Care e browserul tău?
Google Chrome v140
Raportează istoric
The biggest issue here is that this is not an issue for the physical version, because the cocktail markers are three dimensional.
They quite literally stick out, we've are impossible to miss.
The markers on BGA are small, flat, and blend in, especially on a tile that matches the color.
This is a much much bigger usability playability issue than it might seem
There really needs to be an option for the visually limited, such as HIGH CONTRAST colour options (see Chromino where each user can see their own colours) as well as larger coaster/token distinction.
Thankyou so much! <3
I don't know if it would be too much different from the phisical version, but ita would perfectly work. In fact, who cares to read what combination was under an already taken place? The union of "gigantic" "taken" token and "i can't read what i need to roll to obtain that space" should enough to understand that I can no more take that spot!
Changing that colour for a different one entirely would be my suggestion; failing that making it default to the 4th player rather than the first would solve a big fraction of the problem.
Adaugă ceva la acest raport
- Alt identificator de masă / de mutare
- A rezolvat F5 problema?
- Această problemă a apărut de mai multe ori? De fiecare dată? Ocazional?
- Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
