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#16999: "Number of Order Cards held by Opponants"
acknowledged: Dezvoltatorii sunt de acord ca este o idee bună şi intenţionează să lucreze la ea
Despre ce este vorba acest raport?
Ce s-a întâmplat? Te rugăm alege de mai jos
Sugestie: în opinia mea următorul lucru ar îmbunătăți enorm implementarea jocului
Descriere detaliată
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
I think the interface should at some point indicate how many unfulfilled order cards are held by each opponent. The rules don't indicate that this is hidden information and so I think players should have access to this.• Care e browserul tău?
Google Chrome v81
Raportează istoric
Jer3my • Această sugestie nu a fost analizată încă de dezvoltatori:
8 mai 2020 20:09 • Thanks for all your great work on this implementation! This definitely is a real "bear" in terms of how much data needs to be presented! You're doing great work!
giron1950 • Dezvoltatorii sunt de acord ca este o idee bună şi intenţionează să lucreze la ea:
11 mai 2020 17:45 • #16822 suggests to add more counters. It could also include order counts x/y where x is orders completed and y is orders in hand.
Jer3my • Dezvoltatorii sunt de acord ca este o idee bună şi intenţionează să lucreze la ea:
11 mai 2020 17:59 • Hi giron1950, yes, sorry about that. This suggestion does align with 16822 as you indicated. Although on your most recent comment here, I'm not sure that orders completed and orders in hand is necessarily the only required information. I can already see orders completed by counting them myself in the display. Sure, a number would be great, but we can access this information.
What I can't access, is orders in hand. Yes, I would like to know how many orders are in hand but not just that say six orders are in other people's hands. I think it would be good to know who has how many in hand. If player 1 has zero orders in hand and player 2 and three orders in hand, well, that could be absolutely critical information in certain game states.
Additionally, I think we need to know how many orders are left in the draw deck as that is probably the info that is going to be most desirable most of the time. Sure, orders completed, orders in hand (oh and the 6 orders in the display) could all be summed together and then if all players had the set up information memorized they could subtract that number from the number of cards in set up, but I'm sure we can all agree that is very onerous not to mention that a miniscule percent of players would have the set up info memorized. So based on all this I think # of cards in order draw deck is absolutely essential information to have.
Sorry for making this a bit overlong, just wanted to do my best to explain my thinking and make it as clear as possible. Thanks for all your great work! I also just want to say that I know we are all asking you for the moon here, and this game is a bit of a nightmare of requiring that you find a way of presenting the players with a huge amount of data. You're doing terrific! Thanks so much for getting Yokohama implemented here. Merci!
What I can't access, is orders in hand. Yes, I would like to know how many orders are in hand but not just that say six orders are in other people's hands. I think it would be good to know who has how many in hand. If player 1 has zero orders in hand and player 2 and three orders in hand, well, that could be absolutely critical information in certain game states.
Additionally, I think we need to know how many orders are left in the draw deck as that is probably the info that is going to be most desirable most of the time. Sure, orders completed, orders in hand (oh and the 6 orders in the display) could all be summed together and then if all players had the set up information memorized they could subtract that number from the number of cards in set up, but I'm sure we can all agree that is very onerous not to mention that a miniscule percent of players would have the set up info memorized. So based on all this I think # of cards in order draw deck is absolutely essential information to have.
Sorry for making this a bit overlong, just wanted to do my best to explain my thinking and make it as clear as possible. Thanks for all your great work! I also just want to say that I know we are all asking you for the moon here, and this game is a bit of a nightmare of requiring that you find a way of presenting the players with a huge amount of data. You're doing terrific! Thanks so much for getting Yokohama implemented here. Merci!
giron1950 • Dezvoltatorii sunt de acord ca este o idee bună şi intenţionează să lucreze la ea:
11 mai 2020 19:54 • My post wasn't clear. Some counters mentioned in 16822 are not per player, and others are (Shops, Trading Houses). For the Order, the intent is to show for EACH player (in the player area) the count of orders completed (avoid having to count them in the display to check an achievement) AND the count of orders in hand. In addition, the order deck will be shown (probably below the Agents on the left side) with the number of order cards remaining.
nccc • Dezvoltatorii sunt de acord ca este o idee bună şi intenţionează să lucreze la ea:
5 aug 2023 3:38 • And after 3 years, its still NOT implemented?
JohnnyCyclops • Dezvoltatorii sunt de acord ca este o idee bună şi intenţionează să lucreze la ea:
2 sep 2024 21:29 • Likewise, in my first game after opponent’s first move I realised how important knowing if they hold the maximum three orders can be. It tells me if they are likely to visit the port/docks again.
Adaugă ceva la acest raport
Adăugați aici ceva care pare relevant pentru a reproduce acest bug sau pentru a înțelege sugestia dvs.:
- Alt identificator de masă / de mutare
- A rezolvat F5 problema?
- Această problemă a apărut de mai multe ori? De fiecare dată? Ocazional?
- Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.