#166749: "Visitors #1-6 should give their rewards as soon as the player drinks a potion, not at end of phase"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descriere detaliată
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• Te rugăm copiază/lipeşte mesajul erorii pe care îl vezi pe ecran, dacă apare vreunul.
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! -
• Explică, te rugăm, ce ai vrut să faci, ce ai făcut, și ce s-a întâmplat
Yes, around turn #97.
• Care e browserul tău?
Google Chrome v135
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• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! -
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
Yes, around turn #97.
• Care e browserul tău?
Google Chrome v135
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! • Care e browserul tău?
Google Chrome v135
-
• Ce a fost afișat pe ecran atunci când ai fost blocat (Ecran gol? O parte din interfața jocului? Mesaj de eroare?)
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! • Care e browserul tău?
Google Chrome v135
-
• Care parte din reguli nu a fost respectată de adaptarea BGA
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! -
• Se observă frauda când derulați reluarea? Dacă da, la a câta mutare?
Yes, around turn #97.
• Care e browserul tău?
Google Chrome v135
-
• Care a fost acțiunea pe care ai vrut să o faci?
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! -
• Ce ai făcut de ai produs această reacție/eroare?
Yes, around turn #97.
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• Ce se întâmplă atunci când vrei să faci asta (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Google Chrome v135
-
• În ce etapă a jocului a apărut eroarea (care era instrucțiunea din acel moment) ?
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! -
• Ce se întâmplă atunci când vrei să acționezi în joc (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
Yes, around turn #97.
• Care e browserul tău?
Google Chrome v135
-
• Descrieți, vă rugăm, problema de afișaj. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! • Care e browserul tău?
Google Chrome v135
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! -
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
Yes, around turn #97.
• Care e browserul tău?
Google Chrome v135
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! • Care e browserul tău?
Google Chrome v135
Raportează istoric
Adaugă ceva la acest raport
- Alt identificator de masă / de mutare
- A rezolvat F5 problema?
- Această problemă a apărut de mai multe ori? De fiecare dată? Ocazional?
- Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
