#162655: "Variable Goals not being selected properly"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descriere detaliată
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• Te rugăm copiază/lipeşte mesajul erorii pe care îl vezi pe ecran, dacă apare vreunul.
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
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• Explică, te rugăm, ce ai vrut să faci, ce ai făcut, și ce s-a întâmplat
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• Care e browserul tău?
Microsoft Edge
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• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
-
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• Care e browserul tău?
Microsoft Edge
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
• Care e browserul tău?
Microsoft Edge
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• Ce a fost afișat pe ecran atunci când ai fost blocat (Ecran gol? O parte din interfața jocului? Mesaj de eroare?)
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
• Care e browserul tău?
Microsoft Edge
-
• Care parte din reguli nu a fost respectată de adaptarea BGA
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
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• Se observă frauda când derulați reluarea? Dacă da, la a câta mutare?
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• Care e browserul tău?
Microsoft Edge
-
• Care a fost acțiunea pe care ai vrut să o faci?
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
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• Ce ai făcut de ai produs această reacție/eroare?
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
-
• Ce se întâmplă atunci când vrei să faci asta (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Microsoft Edge
-
• În ce etapă a jocului a apărut eroarea (care era instrucțiunea din acel moment) ?
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
-
• Ce se întâmplă atunci când vrei să acționezi în joc (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• Care e browserul tău?
Microsoft Edge
-
• Descrieți, vă rugăm, problema de afișaj. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
• Care e browserul tău?
Microsoft Edge
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
-
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• Care e browserul tău?
Microsoft Edge
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
• Care e browserul tău?
Microsoft Edge
Raportează istoric
I'll make the fix soon
Table #653612169
Move #2
Progression 0%
We have two of the original goals and 2 of the variable ones.
Adaugă ceva la acest raport
- Alt identificator de masă / de mutare
- A rezolvat F5 problema?
- Această problemă a apărut de mai multe ori? De fiecare dată? Ocazional?
- Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
