#160966: "Equal turns option doesn't count all goals completed"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descriere detaliată
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• Te rugăm copiază/lipeşte mesajul erorii pe care îl vezi pe ecran, dacă apare vreunul.
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. -
• Explică, te rugăm, ce ai vrut să faci, ce ai făcut, și ce s-a întâmplat
End of game scoring: Score totals should be 23 for one player, 22 for the other (not 22-22)
• Care e browserul tău?
Google Chrome v133
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. -
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
End of game scoring: Score totals should be 23 for one player, 22 for the other (not 22-22)
• Care e browserul tău?
Google Chrome v133
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. • Care e browserul tău?
Google Chrome v133
-
• Ce a fost afișat pe ecran atunci când ai fost blocat (Ecran gol? O parte din interfața jocului? Mesaj de eroare?)
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. • Care e browserul tău?
Google Chrome v133
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• Care parte din reguli nu a fost respectată de adaptarea BGA
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. -
• Se observă frauda când derulați reluarea? Dacă da, la a câta mutare?
End of game scoring: Score totals should be 23 for one player, 22 for the other (not 22-22)
• Care e browserul tău?
Google Chrome v133
-
• Care a fost acțiunea pe care ai vrut să o faci?
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. -
• Ce ai făcut de ai produs această reacție/eroare?
End of game scoring: Score totals should be 23 for one player, 22 for the other (not 22-22)
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• Ce se întâmplă atunci când vrei să faci asta (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Google Chrome v133
-
• În ce etapă a jocului a apărut eroarea (care era instrucțiunea din acel moment) ?
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. -
• Ce se întâmplă atunci când vrei să acționezi în joc (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
End of game scoring: Score totals should be 23 for one player, 22 for the other (not 22-22)
• Care e browserul tău?
Google Chrome v133
-
• Descrieți, vă rugăm, problema de afișaj. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. • Care e browserul tău?
Google Chrome v133
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. -
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
End of game scoring: Score totals should be 23 for one player, 22 for the other (not 22-22)
• Care e browserul tău?
Google Chrome v133
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. • Care e browserul tău?
Google Chrome v133
Raportează istoric
I had proposed to use the equal turns option for this season’s Arena format. It garnered the most votes, but wasn’t allowed due to its beta status. Therefore, please ensure to change the status once the option is working as intended.
I’m sure most competitive players would appreciate a level playing field.
I checked the Log of that Game boardgamearena.com/table?table=657747195
There you was the start player and your opponent got the last turn. So everyone had an equal amount.
I wanted to clarify that the suggestion I made above is essentially just applying a tiebreaker to any scenario where it isn't appropriate for players share a win.
Maybe Uwe Rosenberg himself should weigh in on this? Playing Framework with equal turns introduces new issues that weren't relevant with the original game design.
As the non-starting player, I had an extra turn, and proceeded to cover all 22 goals, but my opponent won the tiebreaker because they could have covered one more goal on their turn.
Thanks vurtan! :D
Adaugă ceva la acest raport
- Alt identificator de masă / de mutare
- A rezolvat F5 problema?
- Această problemă a apărut de mai multe ori? De fiecare dată? Ocazional?
- Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
