#151483: "Excess goods passing and discarding is unintuitive"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descriere detaliată
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• Te rugăm copiază/lipeşte mesajul erorii pe care îl vezi pe ecran, dacă apare vreunul.
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) -
• Explică, te rugăm, ce ai vrut să faci, ce ai făcut, și ce s-a întâmplat
• Care e browserul tău?
Google Chrome v131
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) • Care e browserul tău?
Google Chrome v131
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) • Care e browserul tău?
Google Chrome v131
-
• Ce a fost afișat pe ecran atunci când ai fost blocat (Ecran gol? O parte din interfața jocului? Mesaj de eroare?)
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) • Care e browserul tău?
Google Chrome v131
-
• Care parte din reguli nu a fost respectată de adaptarea BGA
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) -
• Se observă frauda când derulați reluarea? Dacă da, la a câta mutare?
• Care e browserul tău?
Google Chrome v131
-
• Care a fost acțiunea pe care ai vrut să o faci?
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) -
• Ce ai făcut de ai produs această reacție/eroare?
-
• Ce se întâmplă atunci când vrei să faci asta (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Google Chrome v131
-
• În ce etapă a jocului a apărut eroarea (care era instrucțiunea din acel moment) ?
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) -
• Ce se întâmplă atunci când vrei să acționezi în joc (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Google Chrome v131
-
• Descrieți, vă rugăm, problema de afișaj. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) • Care e browserul tău?
Google Chrome v131
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) • Care e browserul tău?
Google Chrome v131
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) • Care e browserul tău?
Google Chrome v131
Raportează istoric
The goods remain in the fields because of the lack of space.
It's always better than making things tinier or scrolling all the time.
They are close to the stores and it's easy to focus on what you need.
Yellow surroundings are easy to see.
You cannot select tokens in your stores in the discarding part because... these are the rules.
I cannot write the exact number of resources to discard because it can be different if you have extra waters store.
I have chosen Discard instead of Keep because there are less clicks to be done.
Adaugă ceva la acest raport
- Alt identificator de masă / de mutare
- A rezolvat F5 problema?
- Această problemă a apărut de mai multe ori? De fiecare dată? Ocazional?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
