#130601: "Speed up VP gain animations"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descriere detaliată
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• Te rugăm copiază/lipeşte mesajul erorii pe care îl vezi pe ecran, dacă apare vreunul.
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well -
• Explică, te rugăm, ce ai vrut să faci, ce ai făcut, și ce s-a întâmplat
• Care e browserul tău?
Google Chrome v126
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Daca aveti un screenshot pentru acest bug (o practica buna), puteti folosi un servise the host pentru poze la alegerea dumneavoastra (snipboard.io for example) pentru a incarca si a copia/lipi linkul aici. Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • Care e browserul tău?
Google Chrome v126
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • Care e browserul tău?
Google Chrome v126
-
• Ce a fost afișat pe ecran atunci când ai fost blocat (Ecran gol? O parte din interfața jocului? Mesaj de eroare?)
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • Care e browserul tău?
Google Chrome v126
-
• Care parte din reguli nu a fost respectată de adaptarea BGA
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well -
• Se observă frauda când derulați reluarea? Dacă da, la a câta mutare?
• Care e browserul tău?
Google Chrome v126
-
• Care a fost acțiunea pe care ai vrut să o faci?
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well -
• Ce ai făcut de ai produs această reacție/eroare?
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• Ce se întâmplă atunci când vrei să faci asta (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Google Chrome v126
-
• În ce etapă a jocului a apărut eroarea (care era instrucțiunea din acel moment) ?
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well -
• Ce se întâmplă atunci când vrei să acționezi în joc (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Google Chrome v126
-
• Descrieți, vă rugăm, problema de afișaj. Daca aveti un screenshot pentru acest bug (o practica buna), puteti folosi un servise the host pentru poze la alegerea dumneavoastra (snipboard.io for example) pentru a incarca si a copia/lipi linkul aici.
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • Care e browserul tău?
Google Chrome v126
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Daca aveti un screenshot pentru acest bug (o practica buna), puteti folosi un servise the host pentru poze la alegerea dumneavoastra (snipboard.io for example) pentru a incarca si a copia/lipi linkul aici. Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • Care e browserul tău?
Google Chrome v126
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • Care e browserul tău?
Google Chrome v126
Raportează istoric
Adaugă ceva la acest raport
- Alt identificator de masă / de mutare
- A rezolvat F5 problema?
- Această problemă a apărut de mai multe ori? De fiecare dată? Ocazional?
- Daca aveti un screenshot pentru acest bug (o practica buna), puteti folosi un servise the host pentru poze la alegerea dumneavoastra (snipboard.io for example) pentru a incarca si a copia/lipi linkul aici.
