#11788: "Suggestion for game's end"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descriere detaliată
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• Te rugăm copiază/lipeşte mesajul erorii pe care îl vezi pe ecran, dacă apare vreunul.
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. -
• Explică, te rugăm, ce ai vrut să faci, ce ai făcut, și ce s-a întâmplat
• Care e browserul tău?
Firefox
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• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. -
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Firefox
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. • Care e browserul tău?
Firefox
-
• Ce a fost afișat pe ecran atunci când ai fost blocat (Ecran gol? O parte din interfața jocului? Mesaj de eroare?)
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. • Care e browserul tău?
Firefox
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• Care parte din reguli nu a fost respectată de adaptarea BGA
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. -
• Se observă frauda când derulați reluarea? Dacă da, la a câta mutare?
• Care e browserul tău?
Firefox
-
• Care a fost acțiunea pe care ai vrut să o faci?
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. -
• Ce ai făcut de ai produs această reacție/eroare?
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• Ce se întâmplă atunci când vrei să faci asta (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Firefox
-
• În ce etapă a jocului a apărut eroarea (care era instrucțiunea din acel moment) ?
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. -
• Ce se întâmplă atunci când vrei să acționezi în joc (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Firefox
-
• Descrieți, vă rugăm, problema de afișaj. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. • Care e browserul tău?
Firefox
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. -
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Firefox
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
At game's end, the program sends an announcement : "YOU MUST LAY 2 TILES OR BUILD A BRIDGE OR TRIGGER GAME'S END" Well, it is sometimes difficult to see where you can lay tiles or build a bridge. You sometimes have to search for a while before you see all the possibilities. I suggest that the program shows the possibilities (in dimmed colors like when you request a bridge). In one glance, you would see the last missing squares where you can lay a tile. This is not very different from what Reversi program does when it shows you where you are allowed to play.
In this case it would be exactly the same : show empty squares that can be filled by the player and bridges that can be built. Of course this is available for each player when comes his turn to play. And, of course, only after the "ANNOUNCEMENT" (for the coming end) has been done by the program;
I think this would really help novice players - and even good ones :-) - for terminating fairly.
This is a suggestiion made by wu-wei. • Care e browserul tău?
Firefox
Raportează istoric
The reason for this is, if you are showing playable squares, then you are also showing non-playable squares -- which is every square not occupied and not marked playable. This is an unacceptable aid for inattentive players. Most P.d.D. players who've played many games have made the mistake of assuming a square is playable when it isn't or isn't any longer. These mistakes can, of course, effect the entire course of the game. So, an aid that would help avoid this kind of blunder is little more than a cheat.
Otherwise, I'm neutral as regards this suggestion. It may take a minute to find those pesky, last, playable squares. Personally, I tend to enjoy that little bonus puzzle at the end. :)
upvoted.
Adaugă ceva la acest raport
- Alt identificator de masă / de mutare
- A rezolvat F5 problema?
- Această problemă a apărut de mai multe ori? De fiecare dată? Ocazional?
- Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
