#115339: "Please add option for simultaneous harvests"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descriere detaliată
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• Te rugăm copiază/lipeşte mesajul erorii pe care îl vezi pe ecran, dacă apare vreunul.
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. -
• Explică, te rugăm, ce ai vrut să faci, ce ai făcut, și ce s-a întâmplat
• Care e browserul tău?
Mozilla v5
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• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. • Care e browserul tău?
Mozilla v5
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• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. • Care e browserul tău?
Mozilla v5
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• Ce a fost afișat pe ecran atunci când ai fost blocat (Ecran gol? O parte din interfața jocului? Mesaj de eroare?)
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. • Care e browserul tău?
Mozilla v5
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• Care parte din reguli nu a fost respectată de adaptarea BGA
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. -
• Se observă frauda când derulați reluarea? Dacă da, la a câta mutare?
• Care e browserul tău?
Mozilla v5
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• Care a fost acțiunea pe care ai vrut să o faci?
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. -
• Ce ai făcut de ai produs această reacție/eroare?
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• Ce se întâmplă atunci când vrei să faci asta (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Mozilla v5
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• În ce etapă a jocului a apărut eroarea (care era instrucțiunea din acel moment) ?
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. -
• Ce se întâmplă atunci când vrei să acționezi în joc (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Mozilla v5
-
• Descrieți, vă rugăm, problema de afișaj. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. • Care e browserul tău?
Mozilla v5
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. • Care e browserul tău?
Mozilla v5
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. • Care e browserul tău?
Mozilla v5
Raportează istoric
A short calculation on the back of a napkin implies that simultaneous harvests would shave of about 15% of time in a turn based Caverna game, which is significant.
By now I have played hundreds of games. I don't think I was ever influenced by what opponents were doing during harvest.
The biggest waste of time during harvest is breeding, where the game halts to have you reorganize your animals, while there is plenty of space. And also when you have a ruby but no possibility to create a new breeding pair.
Instead of doing it simultaneously, automatically completing the turn of each player that cannot or don't want to do anything particular will speed it up a lot, while still allowing those who need to reorder animals or want to use rubies the chance to do so.
Adaugă ceva la acest raport
- Alt identificator de masă / de mutare
- A rezolvat F5 problema?
- Această problemă a apărut de mai multe ori? De fiecare dată? Ocazional?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
