#110724: "Allow a player to declare they don't want to take optional moves until their next regular impulse"
Despre ce este vorba acest raport?
Ce s-a întâmplat? Te rugăm alege de mai jos
Ce s-a întâmplat? Te rugăm alege de mai jos
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| # | Status | Votes | Game | Type | Title | Last update |
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Descriere detaliată
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• Te rugăm copiază/lipeşte mesajul erorii pe care îl vezi pe ecran, dacă apare vreunul.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• Explică, te rugăm, ce ai vrut să faci, ce ai făcut, și ce s-a întâmplat
• Care e browserul tău?
Google Chrome v120
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• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Google Chrome v120
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. • Care e browserul tău?
Google Chrome v120
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• Ce a fost afișat pe ecran atunci când ai fost blocat (Ecran gol? O parte din interfața jocului? Mesaj de eroare?)
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. • Care e browserul tău?
Google Chrome v120
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• Care parte din reguli nu a fost respectată de adaptarea BGA
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• Se observă frauda când derulați reluarea? Dacă da, la a câta mutare?
• Care e browserul tău?
Google Chrome v120
-
• Care a fost acțiunea pe care ai vrut să o faci?
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• Ce ai făcut de ai produs această reacție/eroare?
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• Ce se întâmplă atunci când vrei să faci asta (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Google Chrome v120
-
• În ce etapă a jocului a apărut eroarea (care era instrucțiunea din acel moment) ?
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• Ce se întâmplă atunci când vrei să acționezi în joc (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Google Chrome v120
-
• Descrieți, vă rugăm, problema de afișaj. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. • Care e browserul tău?
Google Chrome v120
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Google Chrome v120
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. • Care e browserul tău?
Google Chrome v120
Raportează istoric
Adaugă ceva la acest raport
- Alt identificator de masă / de mutare
- A rezolvat F5 problema?
- Această problemă a apărut de mai multe ori? De fiecare dată? Ocazional?
- Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
