#11068: "When buying to neighbours, no need to detail every possibility"
Despre ce este vorba acest raport?
Ce s-a întâmplat? Te rugăm alege de mai jos
Ce s-a întâmplat? Te rugăm alege de mai jos
Verificați dacă există deja un raport privind același subiect
Dacă da, te rugăm VOTEAZĂ pentru acest raport. Rapoartele cu cele mai multe voturi au PRIORITATE!
# | Status | Votes | Game | Type | Title | Last update |
---|
Descriere detaliată
• Te rugăm copiază/lipeşte mesajul erorii pe care îl vezi pe ecran, dacă apare vreunul.
• Explică, te rugăm, ce ai vrut să faci, ce ai făcut, și ce s-a întâmplat
• Care e browserul tău?
Mozilla v5
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Mozilla v5
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
• Care e browserul tău?
Mozilla v5
• Ce a fost afișat pe ecran atunci când ai fost blocat (Ecran gol? O parte din interfața jocului? Mesaj de eroare?)
• Care e browserul tău?
Mozilla v5
• Care parte din reguli nu a fost respectată de adaptarea BGA
• Se observă frauda când derulați reluarea? Dacă da, la a câta mutare?
• Care e browserul tău?
Mozilla v5
• Care a fost acțiunea pe care ai vrut să o faci?
• Ce ai făcut de ai produs această reacție/eroare?
• Ce se întâmplă atunci când vrei să faci asta (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Mozilla v5
• În ce etapă a jocului a apărut eroarea (care era instrucțiunea din acel moment) ?
• Ce se întâmplă atunci când vrei să acționezi în joc (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Mozilla v5
• Descrieți, vă rugăm, problema de afișaj. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
• Care e browserul tău?
Mozilla v5
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Mozilla v5
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
• Care e browserul tău?
Mozilla v5
Raportează istoric
This image will explain quickly what I mean:
i.imgur.com/7JR08SS.png (I was building the palace, one resource of each type is needed.)
In the picture there are actually only 3 choices: 2 coins for Hamjy, 1 coin for each neighbour, or 3 coins for Narmo. I don't need the list of every thing.
How to improve : always write the cheapest solutions first (happen with a specifically oriented Trading Post), then a separation with more expensive solutions, and summarise money given to who.
[Give 1 to Right Neighbour and 1 to Left Neighbour]
[Give 2 to Left Neighbour]
--- more expensive solutions ---
[Give 3 to Right Neighbour]
I've only been playing for a handful of games and this case comes up...
the suggestion is nice and please try to implement it;DD
would increase game speed by a lot
the only three things that matter in a trade are: (assuming you have neighbours A and B)
1. how much you lose
2. how much A gets
3. how much B gets
If these are displayed (once and once only for each possibility) then nothing else matters
Sometimes you might want to limit cash flow to a certain neighbour, maybe because it's late game and close, or because you'd want to starve them.
Currently the system makes it very hard to even find the cheapest option among dozens of options, let alone finding the most strategically sensical one.
Thanks devs. much love
Thanks a lot :)
Je voulais acheter des ressources à mes voisins, voici ce que BGA m'a affiché.
En terme de lisibilité, on fait difficilement... pire. Face à ce bordel, j'ai finalement joué autre chose.
Peut-être pourrions-nous effectivement améliorer cela (je rejoins les propositions précédentes :-))
Capture d'écran / Printscreen of yesterday's game on BGA:
imgur.com/Vhvtq6q
Merci beaucoup
We don't care about what is bought, the only important thing is the amount of money given to each opponent.
For any amount of money given to player A, only the solution paying lowest amount for player B should be kept.
New players just care about the cheapest option, so we can underline or display it in green.
So in the end it's just a scale from left player to right player. Example we need 2 ressources and can buy them for 1 coin to right player. The list could be displayed like this each button is in bracket and contain [Money for left player - money for right player]:
Left player - Right player
[4] [2 - 1] [_0 - 2_]
So the simplification Could be made like this :
- One pass to compute the relevent information "paid to left player" (Called L) and "paid to right player" (called R) and total (called T)
- Sort by increasing R, for any equal values of R sort by decreasing L
- One pass on the array to filter pairs of neighbors (duplicates and too expensive) : if(L1==L2 and R1<=R2) then discard item 2, if(R1==R2 and L1>=L2) then discard item 1
- Find the least expensive total
- Display options left to right
My opinion is that the implementation should not constrain the players, compared to the real game, and that a good ergonomics must repeat the processes observed during a real game.
When a player buys resources from his neighbors in the real game, he decides to buy from such neighbor for each resource he needs (that is, if he needs 2 woods, he can buy them from 2 different neighbors).
This is exactly what the implementation must do: for each resource needed, in the order of the resources on the card of the building to be built, the player must be able to decide to whom he buys this resource by means of checkboxes. Neighbors are presented by decreasing purchase price, and in the reverse order of the turn in case of equal prices. The left most checkbox is checked by default.
At the end of the list of needed resources, an additional line takes balance of the previous lines, total paid by the player, total received by each neighbor in the reverse order of the turn and includes a single button to validate the choices of the previous lines.
@diamant - While I like making an online game as close to the real experience as possible, and generally dislike things that just allow players to be too darn lazy, in this case I have to disagree. When I play this in real life, it's a heck of a lot easier for me to figure out who I'm buying what from. The problem with the implementation is, while it might more duplicate the real experience, it's just dang hard to read and figure out!! I have to spend way too much time on it and it bugs out my eyes. In the end, I just want to know how much I'm spending and who's getting it.
@freddkham - Feel for ya. I've had some longer lists, but I would freak if I ever saw that one. (Going to post a screenshot of that to the people I play with.)
Card has resource cost. You just should show this needed resources one by one, Green checkmark if I have it, nothing if I don't directly have it.
If have to "buy" I can choose to buy from left or right, or use one of my special cards to fill it (brown 2 different resource, yellow card, wonder resource possibility)
In real game if I want to build a card I check what is missing and check how much to buy it. I won't check all possibilities in this form just like the program do now.
Adaugă ceva la acest raport
- Alt identificator de masă / de mutare
- A rezolvat F5 problema?
- Această problemă a apărut de mai multe ori? De fiecare dată? Ocazional?
- Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.