#108116: "Flip terrain tiles at end of action instead of before the action is undertaken"
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Ce s-a întâmplat? Te rugăm alege de mai jos
Ce s-a întâmplat? Te rugăm alege de mai jos
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| # | Status | Votes | Game | Type | Title | Last update |
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Descriere detaliată
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• Te rugăm copiază/lipeşte mesajul erorii pe care îl vezi pe ecran, dacă apare vreunul.
I love the implementation, but there's one small change that I feel would make the player experience better. When selecting the terrain tiles for the action destination, don't flip them immediately, but rather highlight them (or slide them up a bit like they do in the tutorial video), and only flip them when the action is complete. This makes it very clear which terrain is "activated". This is especially helpful when the player has to choose a wolf to perform the action (e.g., Move), when their attention shifts from the destination terrain to (typically) some other terrain (where the wolf currently resides). Thank you!
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• Explică, te rugăm, ce ai vrut să faci, ce ai făcut, și ce s-a întâmplat
• Care e browserul tău?
Google Chrome v120
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• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
I love the implementation, but there's one small change that I feel would make the player experience better. When selecting the terrain tiles for the action destination, don't flip them immediately, but rather highlight them (or slide them up a bit like they do in the tutorial video), and only flip them when the action is complete. This makes it very clear which terrain is "activated". This is especially helpful when the player has to choose a wolf to perform the action (e.g., Move), when their attention shifts from the destination terrain to (typically) some other terrain (where the wolf currently resides). Thank you!
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• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Google Chrome v120
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• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
I love the implementation, but there's one small change that I feel would make the player experience better. When selecting the terrain tiles for the action destination, don't flip them immediately, but rather highlight them (or slide them up a bit like they do in the tutorial video), and only flip them when the action is complete. This makes it very clear which terrain is "activated". This is especially helpful when the player has to choose a wolf to perform the action (e.g., Move), when their attention shifts from the destination terrain to (typically) some other terrain (where the wolf currently resides). Thank you!
• Care e browserul tău?
Google Chrome v120
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• Ce a fost afișat pe ecran atunci când ai fost blocat (Ecran gol? O parte din interfața jocului? Mesaj de eroare?)
I love the implementation, but there's one small change that I feel would make the player experience better. When selecting the terrain tiles for the action destination, don't flip them immediately, but rather highlight them (or slide them up a bit like they do in the tutorial video), and only flip them when the action is complete. This makes it very clear which terrain is "activated". This is especially helpful when the player has to choose a wolf to perform the action (e.g., Move), when their attention shifts from the destination terrain to (typically) some other terrain (where the wolf currently resides). Thank you!
• Care e browserul tău?
Google Chrome v120
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• Care parte din reguli nu a fost respectată de adaptarea BGA
I love the implementation, but there's one small change that I feel would make the player experience better. When selecting the terrain tiles for the action destination, don't flip them immediately, but rather highlight them (or slide them up a bit like they do in the tutorial video), and only flip them when the action is complete. This makes it very clear which terrain is "activated". This is especially helpful when the player has to choose a wolf to perform the action (e.g., Move), when their attention shifts from the destination terrain to (typically) some other terrain (where the wolf currently resides). Thank you!
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• Se observă frauda când derulați reluarea? Dacă da, la a câta mutare?
• Care e browserul tău?
Google Chrome v120
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• Care a fost acțiunea pe care ai vrut să o faci?
I love the implementation, but there's one small change that I feel would make the player experience better. When selecting the terrain tiles for the action destination, don't flip them immediately, but rather highlight them (or slide them up a bit like they do in the tutorial video), and only flip them when the action is complete. This makes it very clear which terrain is "activated". This is especially helpful when the player has to choose a wolf to perform the action (e.g., Move), when their attention shifts from the destination terrain to (typically) some other terrain (where the wolf currently resides). Thank you!
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• Ce ai făcut de ai produs această reacție/eroare?
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• Ce se întâmplă atunci când vrei să faci asta (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Google Chrome v120
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• În ce etapă a jocului a apărut eroarea (care era instrucțiunea din acel moment) ?
I love the implementation, but there's one small change that I feel would make the player experience better. When selecting the terrain tiles for the action destination, don't flip them immediately, but rather highlight them (or slide them up a bit like they do in the tutorial video), and only flip them when the action is complete. This makes it very clear which terrain is "activated". This is especially helpful when the player has to choose a wolf to perform the action (e.g., Move), when their attention shifts from the destination terrain to (typically) some other terrain (where the wolf currently resides). Thank you!
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• Ce se întâmplă atunci când vrei să acționezi în joc (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Google Chrome v120
-
• Descrieți, vă rugăm, problema de afișaj. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
I love the implementation, but there's one small change that I feel would make the player experience better. When selecting the terrain tiles for the action destination, don't flip them immediately, but rather highlight them (or slide them up a bit like they do in the tutorial video), and only flip them when the action is complete. This makes it very clear which terrain is "activated". This is especially helpful when the player has to choose a wolf to perform the action (e.g., Move), when their attention shifts from the destination terrain to (typically) some other terrain (where the wolf currently resides). Thank you!
• Care e browserul tău?
Google Chrome v120
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
I love the implementation, but there's one small change that I feel would make the player experience better. When selecting the terrain tiles for the action destination, don't flip them immediately, but rather highlight them (or slide them up a bit like they do in the tutorial video), and only flip them when the action is complete. This makes it very clear which terrain is "activated". This is especially helpful when the player has to choose a wolf to perform the action (e.g., Move), when their attention shifts from the destination terrain to (typically) some other terrain (where the wolf currently resides). Thank you!
-
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
• Care e browserul tău?
Google Chrome v120
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
I love the implementation, but there's one small change that I feel would make the player experience better. When selecting the terrain tiles for the action destination, don't flip them immediately, but rather highlight them (or slide them up a bit like they do in the tutorial video), and only flip them when the action is complete. This makes it very clear which terrain is "activated". This is especially helpful when the player has to choose a wolf to perform the action (e.g., Move), when their attention shifts from the destination terrain to (typically) some other terrain (where the wolf currently resides). Thank you!
• Care e browserul tău?
Google Chrome v120
Raportează istoric
Adaugă ceva la acest raport
- Alt identificator de masă / de mutare
- A rezolvat F5 problema?
- Această problemă a apărut de mai multe ori? De fiecare dată? Ocazional?
- Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
