#10076: "Terra Mystica - extend the automatic power for points feature to allow for higher thresholds."
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Descriere detaliată
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• Te rugăm copiază/lipeşte mesajul erorii pe care îl vezi pe ecran, dacă apare vreunul.
n/a
-
• Explică, te rugăm, ce ai vrut să faci, ce ai făcut, și ce s-a întâmplat
In turn-based TM there are two reasons that one has to return to the game: either it is your turn to take an action, or you just have to decide whether to accept energy. This decision about accepting energy comes down to this: how many points is the player willing to trade for (points+1) energy.
The game currently makes the decision for you if it is 0 points for 1 energy. The change proposed here would extend this to give the player the option of setting higher thresholds so that it happens automatically more frequently and they avoid an unnecessary return to the game (and an unnecessarily delay for the other players).
This involves adding the options shown below to each player's game interface. The player would set it per game, and their setting would not be visible to the other players. Left in its default settings, game play would be no different then it is now.
How many points are you willing to give up in exchange for power - automatically?
- 0 pts for 1 power (default),
- 1 pt for 2 power
- 2 pts for 3 power
- 3 pts for 4 power
- 4 pts for 5 power
Could also have these two options:
(For both the default is ON, which is the same as current behavior:)
- Always ask me if decision involves a cultist
- Beyond the threshold chosen above, ask me rather then automatically declining • Care e browserul tău?
Google Chrome v66
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
n/a
-
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
In turn-based TM there are two reasons that one has to return to the game: either it is your turn to take an action, or you just have to decide whether to accept energy. This decision about accepting energy comes down to this: how many points is the player willing to trade for (points+1) energy.
The game currently makes the decision for you if it is 0 points for 1 energy. The change proposed here would extend this to give the player the option of setting higher thresholds so that it happens automatically more frequently and they avoid an unnecessary return to the game (and an unnecessarily delay for the other players).
This involves adding the options shown below to each player's game interface. The player would set it per game, and their setting would not be visible to the other players. Left in its default settings, game play would be no different then it is now.
How many points are you willing to give up in exchange for power - automatically?
- 0 pts for 1 power (default),
- 1 pt for 2 power
- 2 pts for 3 power
- 3 pts for 4 power
- 4 pts for 5 power
Could also have these two options:
(For both the default is ON, which is the same as current behavior:)
- Always ask me if decision involves a cultist
- Beyond the threshold chosen above, ask me rather then automatically declining • Care e browserul tău?
Google Chrome v66
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
n/a
• Care e browserul tău?
Google Chrome v66
-
• Ce a fost afișat pe ecran atunci când ai fost blocat (Ecran gol? O parte din interfața jocului? Mesaj de eroare?)
n/a
• Care e browserul tău?
Google Chrome v66
-
• Care parte din reguli nu a fost respectată de adaptarea BGA
n/a
-
• Se observă frauda când derulați reluarea? Dacă da, la a câta mutare?
In turn-based TM there are two reasons that one has to return to the game: either it is your turn to take an action, or you just have to decide whether to accept energy. This decision about accepting energy comes down to this: how many points is the player willing to trade for (points+1) energy.
The game currently makes the decision for you if it is 0 points for 1 energy. The change proposed here would extend this to give the player the option of setting higher thresholds so that it happens automatically more frequently and they avoid an unnecessary return to the game (and an unnecessarily delay for the other players).
This involves adding the options shown below to each player's game interface. The player would set it per game, and their setting would not be visible to the other players. Left in its default settings, game play would be no different then it is now.
How many points are you willing to give up in exchange for power - automatically?
- 0 pts for 1 power (default),
- 1 pt for 2 power
- 2 pts for 3 power
- 3 pts for 4 power
- 4 pts for 5 power
Could also have these two options:
(For both the default is ON, which is the same as current behavior:)
- Always ask me if decision involves a cultist
- Beyond the threshold chosen above, ask me rather then automatically declining • Care e browserul tău?
Google Chrome v66
-
• Care a fost acțiunea pe care ai vrut să o faci?
n/a
-
• Ce ai făcut de ai produs această reacție/eroare?
In turn-based TM there are two reasons that one has to return to the game: either it is your turn to take an action, or you just have to decide whether to accept energy. This decision about accepting energy comes down to this: how many points is the player willing to trade for (points+1) energy.
The game currently makes the decision for you if it is 0 points for 1 energy. The change proposed here would extend this to give the player the option of setting higher thresholds so that it happens automatically more frequently and they avoid an unnecessary return to the game (and an unnecessarily delay for the other players).
This involves adding the options shown below to each player's game interface. The player would set it per game, and their setting would not be visible to the other players. Left in its default settings, game play would be no different then it is now.
How many points are you willing to give up in exchange for power - automatically?
- 0 pts for 1 power (default),
- 1 pt for 2 power
- 2 pts for 3 power
- 3 pts for 4 power
- 4 pts for 5 power
Could also have these two options:
(For both the default is ON, which is the same as current behavior:)
- Always ask me if decision involves a cultist
- Beyond the threshold chosen above, ask me rather then automatically declining -
• Ce se întâmplă atunci când vrei să faci asta (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
• Care e browserul tău?
Google Chrome v66
-
• În ce etapă a jocului a apărut eroarea (care era instrucțiunea din acel moment) ?
n/a
-
• Ce se întâmplă atunci când vrei să acționezi în joc (apare o eroare, un mesaj din partea jocului in partea de sus a ecranului, ...)?
In turn-based TM there are two reasons that one has to return to the game: either it is your turn to take an action, or you just have to decide whether to accept energy. This decision about accepting energy comes down to this: how many points is the player willing to trade for (points+1) energy.
The game currently makes the decision for you if it is 0 points for 1 energy. The change proposed here would extend this to give the player the option of setting higher thresholds so that it happens automatically more frequently and they avoid an unnecessary return to the game (and an unnecessarily delay for the other players).
This involves adding the options shown below to each player's game interface. The player would set it per game, and their setting would not be visible to the other players. Left in its default settings, game play would be no different then it is now.
How many points are you willing to give up in exchange for power - automatically?
- 0 pts for 1 power (default),
- 1 pt for 2 power
- 2 pts for 3 power
- 3 pts for 4 power
- 4 pts for 5 power
Could also have these two options:
(For both the default is ON, which is the same as current behavior:)
- Always ask me if decision involves a cultist
- Beyond the threshold chosen above, ask me rather then automatically declining • Care e browserul tău?
Google Chrome v66
-
• Descrieți, vă rugăm, problema de afișaj. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
n/a
• Care e browserul tău?
Google Chrome v66
-
• Va rugam copiati/lipiti textul afisat in engleza in locul limbii dumneavoastra. Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
n/a
-
• Este textul acesta disponibil în sistemul de traduceri? Dacă da, a fost tradus mai recent de 24 de ore?
In turn-based TM there are two reasons that one has to return to the game: either it is your turn to take an action, or you just have to decide whether to accept energy. This decision about accepting energy comes down to this: how many points is the player willing to trade for (points+1) energy.
The game currently makes the decision for you if it is 0 points for 1 energy. The change proposed here would extend this to give the player the option of setting higher thresholds so that it happens automatically more frequently and they avoid an unnecessary return to the game (and an unnecessarily delay for the other players).
This involves adding the options shown below to each player's game interface. The player would set it per game, and their setting would not be visible to the other players. Left in its default settings, game play would be no different then it is now.
How many points are you willing to give up in exchange for power - automatically?
- 0 pts for 1 power (default),
- 1 pt for 2 power
- 2 pts for 3 power
- 3 pts for 4 power
- 4 pts for 5 power
Could also have these two options:
(For both the default is ON, which is the same as current behavior:)
- Always ask me if decision involves a cultist
- Beyond the threshold chosen above, ask me rather then automatically declining • Care e browserul tău?
Google Chrome v66
-
• Vă rugăm să explicați sugestia exact și concis, astfel încât să fie cât mai ușor de înțeles.
n/a
• Care e browserul tău?
Google Chrome v66
Raportează istoric
(should be the default option IMO)
Adaugă ceva la acest raport
- Alt identificator de masă / de mutare
- A rezolvat F5 problema?
- Această problemă a apărut de mai multe ori? De fiecare dată? Ocazional?
- Dacă ai o captură de ecran cu acest bug (ceea ce îți sugerăm), poți folosi Imgur.com pentru încărcarea imaginii și pentru a pune link-ul aici.
